All I said was the Open World needs to contain valuable things for the player to covet. I said nothing about trains.
Well, when valuable things exist, tons of people want them. Like hunts did, and fates in eureka.
They are a thing that happens naturally because everyone wants them.
If you put things people want in the open world, and it's battle content, there will be trains for them. This is unavoidable.
In Runescape, they had treasure hunts that were entirely solo endeavors and potentially had rare, best in game rewards at the end of them. No trains.Well, when valuable things exist, tons of people want them. Like hunts did, and fates in eureka.
They are a thing that happens naturally because everyone wants them.
If you put things people want in the open world, and it's battle content, there will be trains for them. This is unavoidable.
They can correct me if wrong but I believe the intent was to example open world content that doesn't produce issues you mentioned. About the server instability and such. Which is to say, if I understand them right, that you can absolutely add and have open world content without trains or server crashing.
Well, it's not the servers that crash, it's people playing on toasters.They can correct me if wrong but I believe the intent was to example open world content that doesn't produce issues you mentioned. About the server instability and such. Which is to say, if I understand them right, that you can absolutely add and have open world content without trains or server crashing.
Most players are either on ps4s, or laptops that can barely play the game, in my experience.
Those are the people you see mass dcing in hunt trains and the like.
Also, to create "meaningful" open world content means it needs to be accessible, which means spawned things (like maps), or random things like hunts (that would get zerged cuz loot)
If you think they are going to give away the best obtainable gear from easy stuff like maps, yeah no.
And maps of savage difficulty I don't ever see happening.
And for solo maps, they'd have to design the fights for what, 17 different jobs? Otherwise you'd basically have a repeat of potd, with rdm being the only one able to clear.
A ranks and S ranks are only zerged due to their relative rarity. Drop the respawn timer on A ranks to every hour and you are more likely to see groups of about 8 to 48 hunting them rather than a server and a half.
Savage maybe not but Extreme trial difficulty should be fine and they could provide similar ilevel endgame gear.And maps of savage difficulty I don't ever see happening.
The Mysterious Maps from patch 2.28 had several solo fights which a fair amount of mechanical complexity and they seem to have made the Bozja duels possible to complete by all jobs as long as they have the right actions.And for solo maps, they'd have to design the fights for what, 17 different jobs?
Currently Astrologian is the only job that has not soloed floor 200 of PotD.Otherwise you'd basically have a repeat of potd, with rdm being the only one able to clear.
If those treasure maps had best in game items and gear, then I have been completely ignorant of that. Could be bad luck. All the times I went with my FC for maps, the primary intent for everyone else was to get Gil which is almost a worthless currency now.
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