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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I would add beastmaster as a limited job that is essentially another gatherer in order to nip any idea of it being brought up to par with real combat jobs right in the bud.
    (0)

  2. #2
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kiurai View Post
    In Shadowbringers, the FATE system received an update in the form of bicolored gemstones. Which work as an almost GW2 like karma system, by completing FATEs in the Shadowbringers open world zones, you receive the gemstones, which you can turn in for various rewards. With this system I see alot of potential once it gets expanded into 6.0 zones and possibly even 2.0 zones and onwards. However, I feel that it's missing something. What would you implement to give players an incentive to engage in OW content?

    Personally I would use the roller bettle race concept from GW2,(chocobo races in OW) or airship/sailing content to give players some spice of life.
    drop ps4 support
    (0)

  3. #3
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    1.)Create dynamic zones.
    Places you can only reach once you unlock flying.
    Add level/item level sync to open world/areas, much like a FATE so they can have a sort of high risk high reward area.

    2.) Make FATEs more engaging.
    FATEs mostly have a random spawn rate, and arent really linked. Make all FATEs linked, much like the big boss zone FATEs, but all close together, so you can chain them/enjoy them more. This way you can treat them like an open world dungeon run. Then for Big boss zone FATEs make them more high risk high reward. Currently the big boss FATEs are a 1 and done. Make them more rewarding for repeat, more exp, more gil, more seals/gems.

    3.) Utilize all their systems more.
    Underwater fishing, underwater maps, using the above, where only certain places are unlocked via flying, have a small gathering area, so you can fly there and not need to use your mount to go from node to node, so I can turn mount music back on.

    None of what I listed doesnt already exist, its just not well planned to be engaging or weaved together. The "fly only" areas are completely dead or just have 1 unspoiled node. FATEs are random and a map watch instead of "open world exploring" and overworld boss/FATEs are all 1 and done with little to no reward for the effort after.
    (0)

  4. #4
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Stop copying WoW at every turn!
    (0)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lunalepsy View Post
    Stop copying WoW at every turn!
    It's okay. WoW stole most of their ideas from other games in the first place so FFXIV isn't really copying WoW. It was a bit of a joke how often WoW would add something new just for half the player base to go "finally, Game X has had that feature for 3 years".

    Quote Originally Posted by Thmas View Post
    Wrt flying, dont take it away in special places, just make it dangerous, we cant attack while flying, that doesnt mean dragons/eagles etc couldnt. Stealth and other mount abilities could then be introduced as well.
    Would be nice but this game doesn't seem set up for 3D combat. We don't even have it underwater.
    (1)

  6. #6
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lunalepsy View Post
    Stop copying WoW at every turn!
    FFXIV is literally WoW with catgirls
    (0)

  7. #7
    Player
    Thmas's Avatar
    Join Date
    Sep 2018
    Posts
    61
    Character
    Th'mas Stormwalker
    World
    Famfrit
    Main Class
    Bard Lv 90
    Wrt flying, dont take it away in special places, just make it dangerous, we cant attack while flying, that doesnt mean dragons/eagles etc couldnt. Stealth and other mount abilities could then be introduced as well.
    (0)

  8. #8
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,232
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I wouldn't mind an open world version of Wondrous Tails, basically the challenge log but more detailed and far better rewards. A couple tiles of, do X number of fates in so & so zone, a couple tiles of harder specfic fates like world boss fates, a tile for each gatherer needing to collect X number items within a region, and a few final tiles for hunts. The challenge log has a lot of this but the rewards and general layout is just forgettable. Just some simple weekly busy work that will make venture out in the open world at least.
    (1)

  9. #9
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hanayumi View Post
    I wouldn't mind an open world version of Wondrous Tails, basically the challenge log but more detailed and far better rewards. A couple tiles of, do X number of fates in so & so zone, a couple tiles of harder specfic fates like world boss fates, a tile for each gatherer needing to collect X number items within a region, and a few final tiles for hunts. The challenge log has a lot of this but the rewards and general layout is just forgettable. Just some simple weekly busy work that will make venture out in the open world at least.
    I like your idea, and to be honest, sounds even better than the current Wondrous Tails we have.

    Personally, I will add more secrets (hidden treasures or lore entries for example) and one time activities linked to achievements to keep players interested in that kind of stuff entertained for a longer period of time.
    (1)
    Last edited by Driavna; 11-24-2020 at 03:43 AM.

  10. #10
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kiurai View Post
    What would you implement to give players an incentive to engage in OW content?
    Shinies (collectables as in games like Rift and EQ2) with furniture/glam rewards hide some of the rarer ones in caves where epic monsters live.
    (0)
    やはり、お前は……笑顔が……イイ

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