I would add beastmaster as a limited job that is essentially another gatherer in order to nip any idea of it being brought up to par with real combat jobs right in the bud.




I would add beastmaster as a limited job that is essentially another gatherer in order to nip any idea of it being brought up to par with real combat jobs right in the bud.
drop ps4 supportIn Shadowbringers, the FATE system received an update in the form of bicolored gemstones. Which work as an almost GW2 like karma system, by completing FATEs in the Shadowbringers open world zones, you receive the gemstones, which you can turn in for various rewards. With this system I see alot of potential once it gets expanded into 6.0 zones and possibly even 2.0 zones and onwards. However, I feel that it's missing something. What would you implement to give players an incentive to engage in OW content?
Personally I would use the roller bettle race concept from GW2,(chocobo races in OW) or airship/sailing content to give players some spice of life.



1.)Create dynamic zones.
Places you can only reach once you unlock flying.
Add level/item level sync to open world/areas, much like a FATE so they can have a sort of high risk high reward area.
2.) Make FATEs more engaging.
FATEs mostly have a random spawn rate, and arent really linked. Make all FATEs linked, much like the big boss zone FATEs, but all close together, so you can chain them/enjoy them more. This way you can treat them like an open world dungeon run. Then for Big boss zone FATEs make them more high risk high reward. Currently the big boss FATEs are a 1 and done. Make them more rewarding for repeat, more exp, more gil, more seals/gems.
3.) Utilize all their systems more.
Underwater fishing, underwater maps, using the above, where only certain places are unlocked via flying, have a small gathering area, so you can fly there and not need to use your mount to go from node to node, so I can turn mount music back on.
None of what I listed doesnt already exist, its just not well planned to be engaging or weaved together. The "fly only" areas are completely dead or just have 1 unspoiled node. FATEs are random and a map watch instead of "open world exploring" and overworld boss/FATEs are all 1 and done with little to no reward for the effort after.
Stop copying WoW at every turn!
It's okay. WoW stole most of their ideas from other games in the first place so FFXIV isn't really copying WoW. It was a bit of a joke how often WoW would add something new just for half the player base to go "finally, Game X has had that feature for 3 years".
Would be nice but this game doesn't seem set up for 3D combat. We don't even have it underwater.
Wrt flying, dont take it away in special places, just make it dangerous, we cant attack while flying, that doesnt mean dragons/eagles etc couldnt. Stealth and other mount abilities could then be introduced as well.


I wouldn't mind an open world version of Wondrous Tails, basically the challenge log but more detailed and far better rewards. A couple tiles of, do X number of fates in so & so zone, a couple tiles of harder specfic fates like world boss fates, a tile for each gatherer needing to collect X number items within a region, and a few final tiles for hunts. The challenge log has a lot of this but the rewards and general layout is just forgettable. Just some simple weekly busy work that will make venture out in the open world at least.


I like your idea, and to be honest, sounds even better than the current Wondrous Tails we have.I wouldn't mind an open world version of Wondrous Tails, basically the challenge log but more detailed and far better rewards. A couple tiles of, do X number of fates in so & so zone, a couple tiles of harder specfic fates like world boss fates, a tile for each gatherer needing to collect X number items within a region, and a few final tiles for hunts. The challenge log has a lot of this but the rewards and general layout is just forgettable. Just some simple weekly busy work that will make venture out in the open world at least.
Personally, I will add more secrets (hidden treasures or lore entries for example) and one time activities linked to achievements to keep players interested in that kind of stuff entertained for a longer period of time.
Last edited by Driavna; 11-24-2020 at 03:43 AM.
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