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  1. #1
    Player
    Fatshine's Avatar
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    May 2014
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    Ul'dah
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    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90

    Why doesn't Gravity cause a "Slow" effect? (AST)

    Thematically it makes sense, this could also put it on the level of WHM's Holy for dungeons (with its Stun). Did it before? I'm leveling AST atm.
    (2)
    Last edited by Fatshine; 11-16-2020 at 02:47 PM.
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  2. #2
    Player
    SweetPete's Avatar
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    Dec 2013
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    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Fatshine View Post
    Thematically it makes sense, this could also put it on the level of WHM's Holy for dungeons (with its Stun). Did it before? I'm leveling AST atm.
    It’s never had a slow effect or any effect except damage. Don’t think they will add it now to be honest.
    (2)

  3. #3
    Player
    Semirhage's Avatar
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    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    It didn't. Gravity was originally AST's version of Holy (since it's original kit sans cards was cribbed directly from WHM). At one point in Heavensward, they had the same base potency but the main difference (apart from the obvious ranged target vs point blank range) was that Gravity had a lower cast time (Holy used to be a 3s cast) and Holy had the stun. Both have undergone a few changes since then.
    (0)

  4. #4
    Player
    Raikai's Avatar
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    Jun 2017
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    3,260
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Basically the perk Gravity seems to bring nowadays is for the healer to cast in a distance, because both Holy and Art of War got to be in melee.
    (4)

  5. #5
    Player
    Absurdity's Avatar
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    Feb 2018
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    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Raikai View Post
    Basically the perk Gravity seems to bring nowadays is for the healer to cast in a distance, because both Holy and Art of War got to be in melee.
    Which is a rather useless perk to begin with. It really doesn't matter whether you stand between the dungeon trash or at a distance to it, it has the same potency as holy but no stun, making it simply worse.


    So yes, Gravity never had a slow effect but it really should.
    (5)

  6. #6
    Player
    Fatshine's Avatar
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    May 2014
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    Ul'dah
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    Character
    Magnus Valerius
    World
    Ultros
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    Gunbreaker Lv 90
    Quote Originally Posted by Absurdity View Post
    Which is a rather useless perk to begin with. It really doesn't matter whether you stand between the dungeon trash or at a distance to it, it has the same potency as holy but no stun, making it simply worse.


    So yes, Gravity never had a slow effect but it really should.
    Thank you lol, SE please? I don't really see how this was missed in design. It seems really obvious to have. That being said, I am LOVING Astrologian!
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  7. #7
    Player
    Vyrerus's Avatar
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    May 2014
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    The Interdimensional Rift
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    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Do you mean a Heavy effect? That's what the original, RDM only spell, in FFXI had. In fact, that was its only feature. "Weighs the target down." Reducing movement speed by 26%. I suppose a slow effect would make a little sense too, but they'd probably consider it too powerful or it'd get in the way of Arm's Length being useful etc. Also SCH's missing Shadowflare would cry foul.

    AST used to have a spell called Stella that was single target, very pretty and deadly looking, that dealt low damage and inflicted 20% Heavy.

    It'd be nice if we could get some more debuffs in XIV in general. They were the main component to damage mitigation in FFXI for a long time haha.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  8. #8
    Player
    YusiKha's Avatar
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    May 2019
    Location
    Azim Steppe
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    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    May as well give Art of War a blind too, with its dark shadowy animation.
    (0)

  9. #9
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raikai View Post
    Basically the perk Gravity seems to bring nowadays is for the healer to cast in a distance, because both Holy and Art of War got to be in melee.
    Its not really much of a perk, if AST had something similar to AoW and Holy they could toss out AoE damage while easily applying cards to the dps, instead of having to retarget the enemy every card.
    (1)

  10. #10
    Player
    Vyrerus's Avatar
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    May 2014
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    The Interdimensional Rift
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    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by althenawhm View Post
    Its not really much of a perk, if AST had something similar to AoW and Holy they could toss out AoE damage while easily applying cards to the dps, instead of having to retarget the enemy every card.
    You don't have to retarget to apply cards. Just arrow down/up/D-pad down/up through your party list, use card, and go back to casting. Your current target will still be the same.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

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