




Couldn't agree more.Indifferent. The game is sorely lacking in nuanced, well written antagonists who are not just killed off for 'feels'.
I much prefer the FF7 model where the protagonists and antagonists play off of each other well and quite a lot of the latter end up surviving the events of the game itself and even work alongside the protagonists from time to time.
For all the praise FF14 gets, it handles many plot elements with kid gloves. There's minimal lasting consequences - 5.3 built up over the course of two patches in particular, though in the end a certain 'big bad' accomplished nothing of note. He didn't even get a kill on a throwaway NPC.
Most of the leader figures are bland and uninspiring, echoing the same 'feel good' nonsense that modern fantasy has become obsessed with combined with laying down rules for everybody but themselves.
Thankfully FF16 looks to be much more to my liking.
When I go back and play the older FF games, there's usually a few antagonists who survive who I like. FF14 has killed off every single character I actually cared about to any significant extent.
When the game's story becomes self-aware:
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