The problem with that is that the game's level sync for content runs counter to that idea. What's the point of leveling so fast if you're lacking behind in the MSQ and get forced into low level dungeons that disable all the interesting abilities anyway?Maybe they made leveling faster because many people complain that combat is so slow at first. The faster you reach the fun part of combat, the better? Also, we'll no longer have the problem of being locked out of the MSQ due to insufficient level. As a ravid alt maker, I for one appreciate this.
The point of leveling is to experience all the level-gated content.
The game's level sync is there so that leveling fast does not matter (past a certain point as content will still usually be easier on a higher leveled character).
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Mm, I worked that out sometime in 2013 when level 30 was the highest. Point is, it's insanely fast for a first job. It needs to slow down a lot, especially at the lower levels to give people time to find their legs. Bank the XP for the second job, or allow the XP to flow faster on a second job. But for that first job, the system really could allow a little time for people to find their legs, it's insanely fast.The leveling isn't as fast as you might think, to start. While it is true that the recent ARR changes have made leveling a lot easier, it's more of a steep curve that tappers off the closer you get to 50. The extra levels are there to act as a buffer for those entirely new to the game; whether they are a veteran MMO player or not. It's meant to give players leeway towards learning the game at their own pace.
Additionally, there is an armory bonus for all jobs that are below your max job, I think it varies by level, but it's usually between 50-100% based on the level range. So leveling alt jobs is easier, than the first/primary job.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
I agree we're leveling too fast on Preferred worlds with Road to 70. I've got an alt who just unlocked Stone Vigil (level 41 MSQ). She's level 54 on SMN/SCH and 43 on PLD. I've done almost no side content outside of class/job quests, the class hunting logs and whatever was needed to rank up with her GC (still need to do Aurum Vale).
It feels extremely awkward and unbalanced to be at such a high level with such low MSQ progression. It would be far worse if I was doing daily roulettes and other side content as players are usually expected to do, and hadn't picked up a second job to act as a sponge for some of the excess XP from MSQ. In a way, it might not be helping roulettes. Here I am leveling both healer and tank role jobs and I'm actively avoiding doing roulettes simply because I want to reduce the rate that my job levels are outpacing the MSQ level.
Perhaps Road to 70 bonus XP shouldn't apply to MSQ content, only to side content that's generally used to level extra jobs?
I don't know what it's like to level on Standard or Congested worlds, though. It could be the pacing is much better.
MSQ is not intended to be a gil maker. What you earn from MSQ is intended to cover what is needed to complete the MSQ.You give me boat loads of XP but very little if any gil for the MSQ quests.
I am not asking for wow level of gil here (5 mil in 3 quests). But ya know maybe a 1k or 500-1k? Gil means nothing anyways with the markets overrun by bots and undercutting. There is no economy. So why not be a smidge more generous?
If you want to be making gil, you should be doing side content to earn it.
Yeaaah... We had a level 37 MARAUDER in a level 35 dungeon (Cutter's Cry), and it's all because he's locked behind MSQ (level 20 I believe) so he couldn't get his soul crystal at the time. He said he was closing in on Level 20 MSQ, though, so... yeah. :|
I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.
Other than potentially "losing" exp on a capped out class, there's no real downside to being overleveled. Stats are tied to gear, and you won't be using most of your skills before they are needed because A:Most of the important fights are instanced and get level synced and B:Many of your most important job skills are tied to quests, which you won't be able to access early generally speaking.
It's annoying, but it's better than being exp starved IMO. I think they set the exp knowing that a lot of players will want to push through MSQ to the end without needing to stop and grind. When you are at "current", the exp gain is more "normal" when you enter an expansion at launch.
No, I do think it can still be faster since I heard the late 40s may still require to farm some exp, and even beyond ARR there were certain points where I was level gated.
Ideally, you shouldn't need to rely on bonus exp (meal, gear, armoury bonus, preferred world bonus, etc.) to complete the MSQ all the way without stopping. And that's the minimum, as it should be even faster for alt jobs that don't have MSQ to do.
Is Cutter's Cry an optional dungeon? If so, the solution is to make sure that you can't unlock content unless you're at the equivalent level on the MSQ.
So I rolled a new character on a new world to experience the story again and make some gil, because I am poor and I wanted to see how much 4 (incl. base) expansions worth of MSQ will give me in gil minus some small things like repairs and the odd teleport.
I am at level 19 in the MSQ, I am level 33.
SLOW THE ^&*( DOWN
So I have done NOTHING accept MSQ and class quests - which as I am going to be a summoner - I cannot unlock my job stone quests till the girdanian quest with the fairies. I am done my class quests and I am this level 33 arcanist running around doing MSQ and the odd unlock quest and getting not only "preferred server" reward (and - I think???) the "road to 70" boost.
Christ. The XP was not like this in my day. I don't mind it but I can understand how a new player could get to 50 long before the MSQ catches up with them.
This might lead to the "why are running around with out a job stone" - they probably haven't gotten that far or are legit stupid.
My only real complaint is the following:
You give me boat loads of XP but very little if any gil for the MSQ quests.
I am not asking for wow level of gil here (5 mil in 3 quests). But ya know maybe a 1k or 500-1k? Gil means nothing anyways with the markets overrun by bots and undercutting. There is no economy. So why not be a smidge more generous?
Also level 33 and you wont let me do my summoner job stone because of MSQ. The actual %^&* wrong with you? LOL. I am that player - above level 30 and no job stone.
The "Road to X" Boost is very very strong, i recall seeing someone get 2 Levels at once on a Leveling Roulette ... You outgro everything way to fast, and a player who knows their way around gear can counter this easy.
A new player will fall into a spiral of "why would i do sub quests? i dont need the exp and the gear is already 10 level below me" ... and suddenly their lv 50 in lv 30 gear and lv 5 right side. And thats just the gear part, Skills are gained so fast their not understood ... but hey ... ppl like to level fast, even if they will also hit the floor fast after.
The first proper forced leveling of gear is at 50 when you get spoon fed some 110-130 (its been to long i dont remember the value) gear. Before that its "well i got this in a dungeon and its the best i have"
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