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  1. #1
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    Jul 2020
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    Leveling should be fast for your alt jobs or if you're indecisive and keep switching jobs.

    On your first/main job, the level is irrelevant beyond keeping up with the MSQ as many other features of the game are locked behind the MSQ and certain side quests.

    If you're level 32 and are still on the level 18 MSQ, then you only have content that you can unlock up to that point and you'll be synced down when you queue.

    Fast level is not a problem in this game as you're not locked out of any content/reward for being overleveled (as far as I know as I don't do all content, ok, one exception might be certain endgame currency changes depending if you're at the current max level, but those hardly matter as you can still get the actual items).

    Also, the faster you level, the faster you get your abilities, and too many people (I'm not one of them) have a problem as it is with having too few skills combined with the GCD.
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  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shibi View Post
    Mm, I worked that out sometime in 2013 when level 30 was the highest. Point is, it's insanely fast for a first job. It needs to slow down a lot, especially at the lower levels to give people time to find their legs. Bank the XP for the second job, or allow the XP to flow faster on a second job. But for that first job, the system really could allow a little time for people to find their legs, it's insanely fast.
    Quote Originally Posted by linayar View Post
    Leveling should be fast for your alt jobs or if you're indecisive and keep switching jobs.
    The leveling isn't as fast as you might think, to start. While it is true that the recent ARR changes have made leveling a lot easier, it's more of a steep curve that tappers off the closer you get to 50. The extra levels are there to act as a buffer for those entirely new to the game; whether they are a veteran MMO player or not. It's meant to give players leeway towards learning the game at their own pace.

    Additionally, there is an armory bonus for all jobs that are below your max job, I think it varies by level, but it's usually between 50-100% based on the level range. So leveling alt jobs is easier, than the first/primary job.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
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    Quote Originally Posted by Eloah View Post
    The leveling isn't as fast as you might think, to start.
    No, I do think it can still be faster since I heard the late 40s may still require to farm some exp, and even beyond ARR there were certain points where I was level gated.

    Ideally, you shouldn't need to rely on bonus exp (meal, gear, armoury bonus, preferred world bonus, etc.) to complete the MSQ all the way without stopping. And that's the minimum, as it should be even faster for alt jobs that don't have MSQ to do.

    Quote Originally Posted by MOZZYSTAR View Post
    Yeaaah... We had a level 37 MARAUDER in a level 35 dungeon (Cutter's Cry), and it's all because he's locked behind MSQ (level 20 I believe) so he couldn't get his soul crystal at the time. He said he was closing in on Level 20 MSQ, though, so... yeah. :|
    Is Cutter's Cry an optional dungeon? If so, the solution is to make sure that you can't unlock content unless you're at the equivalent level on the MSQ.
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  4. #4
    Player
    SavishSalacious's Avatar
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    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shibi View Post
    I agree.

    I bought an MMO newbie into the game, and was hoping to level moderately slowly so that I could teach them what it was about. Before we could blink it's the end of HW and we are doing alliances and places like the Vault before they even know the difference between an AOE and DOT.

    Levelling is way. way, way, way too fast for a new player, even if we skip everything but MSQ. And by the middle of ARR even that leaves us 10 to 20 levels over.

    It would be nice if SE had a way we could level very slowly, or even pause and bank XP until we were ready to accept a level and move on.

    Maybe it's the time - for those who want it - to end XP based levels and move to quest given levels instead?
    No ... This is not what I was saying. You did not read everything did you. I am saying that I am a level 30ish Summoner gated behind MSQQ and only at roughly level 20 or so of the MSQ. I feel like my level should match my MSQ level for my class quests to be appropriately unlocked and follow the MSQ.

    As a level 32 summoner, yes I can't really do level 30 dungeons - technically I can, there is an unlock for me in waking sands - you know the dungeon. But my point is, the MSQ leveling is much too generous in comparison to the gil you are rewarded and the class quests you do that are now out of sync with the leveling process.

    Quote Originally Posted by Clover_Blake View Post
    Leveling doesn't grant you to reach endgame faster, or even to access high level dungeons that require more skill. That's always locked behind the MSQ, and the MSQ is quite long.

    ...
    Combat speed has nothing to do with anything. My complaint, as many before me has said - the amount of ARR msq quests and the time between them because of level gating was way to high. Now its way to small and you don't keep up with other things like unlockable and class quests properly.

    Combat isn't slow IMO, it was the amount of XP they would give and then level gate the MSQ. I think they boosted XP to keep people interested and engaged with the main story.

    Quote Originally Posted by Shibi View Post
    OP is on Marlboro, we are on Faerie. Neither of these are preferred servers, are they? In fact, until recently, Faerie was congested..
    Yes I am, but my alt is on Goblin.

    Quote Originally Posted by linayar View Post
    Leveling should be fast for your alt jobs or if you're indecisive and keep switching jobs.

    ....

    Also, the faster you level, the faster you get your abilities, and too many people (I'm not one of them) have a problem as it is with having too few skills combined with the GCD.
    Heavy GCD classes I can see there issue. As a summoner/BLM (main) I don't have this issue.

    I really only have one complaint about the super fast leveling: increase MSQ gil - not by a lot but enough to feel like I am be rewarded appropriately. Maybe I am stupid for requesting that?
    (1)

  5. #5
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    Quote Originally Posted by SavishSalacious View Post
    I really only have one complaint about the super fast leveling: increase MSQ gil - not by a lot but enough to feel like I am be rewarded appropriately. Maybe I am stupid for requesting that?
    They have a static reward for quests, and I think that's the way to go. I don't think you should be rewarded more for doing a quest at a higher level than it was intended for, but I also don't think you should be punished either for outleveling by having decreased reward. So making the same reward regardless of your level is appropriate as they're made for people at certain levels.

    Also, gil isn't too important while leveling and you should have enough for doing the MSQ/dungeons, so I think you're already being appropriately rewarded.
    (0)

  6. #6
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by linayar View Post
    They have a static reward for quests, and I think that's the way to go. I don't think you should be rewarded more for doing a quest at a higher level than it was intended for, but I also don't think you should be punished either for outleveling by having decreased reward. So making the same reward regardless of your level is appropriate as they're made for people at certain levels.

    Also, gil isn't too important while leveling and you should have enough for doing the MSQ/dungeons, so I think you're already being appropriately rewarded.
    They didn't like the amount of gil they spent on their first character as stated in their other thread when they were still wondering how much gil one could get from the MSQ while spending as little as possible. That and wanting to redo the story. Seeing as the gil seemed and still does to be more of their focus I had asked them in that other thread what did they want it for. While also bringing up the point that gil is semi useless. Others also gave tips on how to make some. I was awaiting to see if they'd reply to that thread when I saw they had posted this one.
    (0)

  7. #7
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
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    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SannaR View Post
    They didn't like the amount of gil they spent on their first character as stated in their other thread when they were still wondering how much gil one could get from the MSQ while spending as little as possible. That and wanting to redo the story. Seeing as the gil seemed and still does to be more of their focus I had asked them in that other thread what did they want it for. While also bringing up the point that gil is semi useless. Others also gave tips on how to make some. I was awaiting to see if they'd reply to that thread when I saw they had posted this one.
    I am so sorry if I didn’t respond to you. And yes you are correct. I was curious, with some limitations, for those curious, as too how much Gil I could make. I knew they shortened the story for ARR by a few quests and gave you a boost to exp, but I didn’t know it was this drastic. I didn’t know it was going to be doubled the amount.

    So not only do I have this road to seventy, but add on the “rested bonus” and any food, any rings, any additional bonuses one might encounter and just do the MSQ, class quests, no side content aside from a couple unlocks and yes, as dungeons unlock you get better Gil and gear, the exp rises so high to the point, as others have said: I’m entering msq dungeons with out my job stone because it’s gated.

    I might speak too soon on the wanting more Gil for the msq. I say that because as dungeons begin to open, the gear and Gil flys in, so what do I want wit( this Gil if it’s so useless? I want to not be afraid to teleport, but a house (should that ever happen) and level other classes eventually and we all know you need gear for those other classes. Gear means market board and market board means Gil. Even merchants mean Gil.

    So far my Gil hasn’t been an issue as I continue in the quests and watch where I teleport to and use appropriate vesper tickets of super far away. Stuck behind a level 20 msq at level 33 and I can’t get my mounts, can’t get my job stone.

    I don’t mind the “here’s the exp so you are not gated behind the level for ARR story line” but I plan to do all the raids and dungeons and really play this right, unlock every thing at 50, do all the extra content before moving onto HW. I could see being 60 before I start the next msq if I go that route. Levels should be a “I am rewarded for accomplishing the training I have done over a period of time”.

    The way it was, was too slow.
    The way it is now, too fast.

    Align the class quests with the msq until at least level 30.

    This gives new players the time to learn their rotation more slowly as more skills come in. Maybe keep this up till 50, that would allow new players to learn their rotation.
    (0)

  8. #8
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    Jul 2020
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    Quote Originally Posted by Jojoya View Post
    Even as a veteran player, knowing what the game has to offer, I get a strong sense of "something is wrong with this game" when playing on my new alt. Anyone who's played games where the gear you use is based on the character's level is going to wonder why the game is giving them level 20 gear when their character is level 50.
    They'll just have to adjust to how this game works. Gear is an actual static piece of equipment and not something that changes, for the most part, and there's nothing wrong with that and, in fact, that's how I prefer gears to be in a game.

    Giving me 3 times the XP needed to keep pace with the MSQ doesn't get me through MSQ faster. Only a tiny percentage of time spent on the MSQ is for unsynced combat where being overleveled becomes an advantage. Most of the time spent on MSQ is watching cutscenes, reading NPC dialog, traveling between points or doing synced combat in the required dungeons, trials and solo duties.

    Technically someone who severely outlevels a trial or dungeon can complete it unsynced - if they have the gear, which they likely won't. A new player won't have the poetic or gil to buy gear their level if they're still working on MSQ that's 20+ levels below their character level.

    So back to the problem - leveling faster doesn't speed up MSQ completion, and not completing MSQ will block access to most of the content appropriate to the character's job level. I can't even unlock Beast Tribes yet on my new character because they require MSQ completion through Stone Vigil, which I haven't done yet.

    I generally like the design of the game where story is the focus so MSQ is mandatory but I would like it a lot better if the speed at which my character levels matched the pace of the MSQ level. Right now, it doesn't and it feels bad.
    But what problem does outleveling the MSQ give you? The problem here seems to be with your perception rather than anything to do in the game itself.

    Quote Originally Posted by SavishSalacious View Post
    I might speak too soon on the wanting more Gil for the msq. I say that because as dungeons begin to open, the gear and Gil flys in, so what do I want wit( this Gil if it’s so useless? I want to not be afraid to teleport, but a house (should that ever happen) and level other classes eventually and we all know you need gear for those other classes. Gear means market board and market board means Gil. Even merchants mean Gil.
    A few things:

    - You don't rely on just the MSQ to get you gil for housing.
    - Gear does not mean marketboard, at least for combat jobs. Unless you're doing hardcore Savage prog and want to get that HQ crafted combat gear, you never need to use the marketboard to get gear.
    - You don't rely on just the MSQ to get you gil for non-combat gear.
    - Teleport and repair should be more than covered by the MSQ.
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