I think SE expects new players to level up other Jobs and try things up. That's why they give you so much exp.I agree.
I bought an MMO newbie into the game, and was hoping to level moderately slowly so that I could teach them what it was about. Before we could blink it's the end of HW and we are doing alliances and places like the Vault before they even know the difference between an AOE and DOT.
Levelling is way. way, way, way too fast for a new player, even if we skip everyhting but MSQ. And by the middle of ARR even that leaves is 10 to 20 levels over.
It would be nice if SE had a way we could level very slowly, or even pause and bank XP until we were ready to accept a level and move on.
Maybe it's the time - for those who want it - to end XP based levels and move to quest given levels instead?
It's not at all ideal for an MMO virgin. Allowing pausing/banking that XP for other jobs and proceeding at a slow pace so they can pick up what a rotation is, how to behave in dungeons, and even how to dodge agro in the open world by moving behind monsters makes more sense.
We are around Moghome and they only just now understand to ride behind the monster, and not to stop if they accidentally trigger agro. But they are not skilled enough to do dungeons, not by a long shot. To me, they should still be back around Brayflox.
Last edited by Shibi; 11-14-2020 at 03:32 PM.
やはり、お前は……笑顔が……イイ
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