The problem with that is that the game's level sync for content runs counter to that idea. What's the point of leveling so fast if you're lacking behind in the MSQ and get forced into low level dungeons that disable all the interesting abilities anyway?Maybe they made leveling faster because many people complain that combat is so slow at first. The faster you reach the fun part of combat, the better? Also, we'll no longer have the problem of being locked out of the MSQ due to insufficient level. As a ravid alt maker, I for one appreciate this.
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