With the release of Shadowbringers 5.2, the single crafter has become viable because it marked the death of the cross-class system
The single crafter success is limited by a few factors.
* CUL and ALC are generally independent and can be soloed with ease.
* All other DoH are heavily interdependent on each other for item completion. A weaver will usually need reagents from ALC, and component parts from LTW, CRP, and BSM to complete a craft.
Always attempt to achieve as much Quality as possible because your XP increases greatly for quality.
e.g. A craft done at 0% quality will earn 100xp, if you can increase the quality to 100%, 300xp will be granted. A 200% additional XP bonus. It is a non-linear sliding scale down for the XP.
Leveling all your DoH classes is expensive, you pay with time or GIL.
Lower Gil with higher time, if you gather your own materials.
Truckloads more Gil, with way less time, if you buy your materials from the market board.
You will need a lot of GIL at least until you have the skills to make items HQ that the population wants to buy from you.
DoW Gil Strategies. Nice recently updated GIL making strategy guide for DoW/DoM players.
DoW Gil Guide. A much older guide but several principles are still true today.
Maps are another great source of income:
Treasure Hunt maps. The high-end maps for Heavensward, Stormblood, and Shadowbringers each can give you very valuable glamour products.
Map location site
Many, many base materials can be purchase from in-game vendors at significantly lower prices than the Market Board.
Do the
Beast Tribes to unlock additional vendors and materials.
The following Beast tribe also off DoH / DoL XP quests
A Realm Reborn: Ixali
Heavensward: Moogles
Stormblood: Namazu
Shadowbringers: Dwarves
The Firmament in Foundation
References:
Caimie's Crafting Guide something every crafter should read at least once.
Crafting Simulator for practicing different rotations without burning your materials. This is a fan-generated site so the accuracy of the results can be a little suspect from time to time. It is generally pretty accurate.
End game gathering from timed nodes:
FFXIV Clock
Unspoiled Nodes
Fisher Reference.
Desynthesis Guide a source of rare materials for the very ambitious.
End game Gear setups:
Ariyala Toolkit
Crafting HQ follows some basic rules:
1. Turn on Inner Quiet very near the start
Each successful quality touch will increase your Inner Quiet stacks. Each increase makes your next quality touch stronger by 20%. Inner Quiet has no effect on completion.
2. Start your craft by getting your completion to within one Synthesis of 100%, then work on quality.
Using skills such as Muscle Memory or Brand+Name of Elements for very large completion gains at the start of a craft.
3. Use skills to restore/conserve your DUR.
Waste Not I & II
Manipulation
Master Mend I & II
4. Use Haste Touch to prolong your manual rotations when you have limited CP to work with