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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Themarvin View Post
    Just remove grandfathering, second to that... put the timers back on... its bad for the ingame economy as well that it is locked up like this.
    Demo timer is back when the servers come up from maintenance. It's still not going to have the effect that many hope for.

    I wouldn't say it's that bad for the in-game economy. House purchases prices (even mansions) are a drop in the bucket compared to how much gil is now sitting out there. The housing item market only thrives when there are new wards being added, otherwise it's fairly slow being dependent mostly on apartment purchases. Those who redecorate frequently are also usually omnicrafters capable of crafting everything they want so they only need to buy the few items that come from instances and lockboxes from the MB (assuming they don't already have them saved).

    What would really help the item market would be moving to an instanced house system then removing the one house per account limit so every character could own a house if the player wanted. It would also help keep the item market a lot more consistent.
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  2. #2
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    What would really help the item market would be moving to an instanced house system then removing the one house per account limit so every character could own a house if the player wanted. It would also help keep the item market a lot more consistent.
    IMO if we're going the instanced route, it needs to make sense on a per character basis, so the restrictions don't make sense and shouldn't be there for instanced housing, and you should be able to have your instanced house alongside the wards. If it's a compelling enough alternative so that players aren't going to want to deal with the wards, it'll help the economy by generating more demand behind the housing items... while also reducing the demand on the housing wards.
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