There are 2 things that I'm very concerned about.

The first is how pvp feels restricted. I disagree with some of the changes like not being able to choose a frontline map when you feel like it and not being able to play the old feast maps in training, but I ended up shrugging it off over time because of how important the changes was. It was SE just trying to help solve problems. After the recent update with some dungeons being able to be explored with no enemies around I can't stop to wonder why pvp doesn't have many options to control and manipulate at this point. That sort of update would help with creating tutorials and what not. I wouldn't mind if 24 man frontlines were locked behind having to set a few premades like they did with the old feast maps. SE doesn't have to touch that if they don't want to. Alas, it's just another small wish lumped with the many that's on the forums like a bunch of stars.

The more important issue is the lack of content that's currently presented. It's not that we don't have enough. Every time something new is added something else is taken away. We get a training mode for feast, while we lost the 8v8 mode with the maps being locked behind party finder. We get Hidden Gorge while Astragalos gets locked. The map has been locked since Hidden Gorge's release. We get an awesome frontline map that's very popular while 24 man gets taken away. The sad part is that out of what remains it's not a guaranteed that people will be playing depending on the type of game mode and the type of day, and that usually creates the false illusion that pvp is dead.

It's something that I have been slowly seeing over the 3 years that I've been playing. Despite the changes that was happening back then it didn't really hit me until 5.1. I preferred full party team fights on smaller maps which was why I was grinding every day just because, but after 5.1 I lost my satisfaction and my willingness to play all day. After forced freelancer being a thing I found it harder to create new friends and see an overall growth from myself. Trying to get new players to try out pvp has also become difficult. Things were lost, and even if I keep quiet about it some players will eventually figure out that something's not right. New player's experience with starting the feast journey is a great example of this.

I don't see myself quitting pvp anytime soon, but I do have to seriously worry about the future if this sort of trend continues. I don't want to lose anything else or be told when I can play a certain mode.