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  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shougun View Post
    Certainly everything in moderation . I want to stress I was talking about role actions though, like not "sentinel vs vengeance" but like Rampart. The tanks are in a pretty nice spot in where you can play any tank you want yet they have a different vibe from each other in terms of play.

    On role actions though- Rampart is the exact same name, animation, and stats for all tanks. Sentinel and Vengeance while preeeeettttyyyy similar still differ in some ways (obviously vengeance being better here, but those differences add flare to each job while not being 'unbalance-able'). Other skills like that differ sometimes more (like clemency vs aurora vs nascent flash). I would prefer that all the role actions get parsed into their jobs, even if they end up being preeettttyy similar. That's all.

    So like lets say Low Blow, the stun for each tank, rather Paladin just keeps Shield Bash (with some changes for balance), Dark Knight gets Low Blow, Warrior gets Threatening Shout, and Gun Breaker gets Sundog (or something lol). Each stun while roughly offering some similar concepts would have their own twists, sometimes that'd just be name and animation other times it would be more. Like for each you could imagine twists that make them similar in the pinch scenarios that demand closer balance yet in a general aspect have their own sort of flare (like the tank's cures vs the tank's dashes, etc).
    We had exactly this in HW. I honestly dont know why rampart was put in, except for WAR since foresight was their skill, and arguably worse. Shadowskin for drk was basically rampart but looked and sounded cooler. Low blow (drks stun at launch)had a chance to refill on a parry, warrior had brutal swing, and paladin had a gcd stun, and not 2 stuns like they do now, for whatever reason outside oGCD timing is way better for a stun than a gcd in the middle of a combo but they could just make shield bash like low blow and no need for a cross role skill at all. Provoke is literally the only skill they needed to give tanks initially, which forced them to make gld their secondary class for the job. Arms length is pretty good though, it could stay definitely as only pld had bulwark and neither tank had anything like that barring WAR holmgang.

    TL;DR - I got no idea why they did what they did for many(not all) cross role skills. They often contradict themselves, by just making more work for themselves For instance, renaming Shield Oath to Iron Will, when they didnt change other tanks stances names or sound effects, while basically making them what they are(removing the damage penalty)

    Edit: Correction, Iron Will was the knockback skill, Bulwark just gave a high shield block rate.
    (1)
    Last edited by ADVSS; 11-12-2020 at 08:15 PM.