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  1. #1
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Shougun View Post
    Sure every tank should have a CD for reducing damage but it would be nice if they're not all exactly the same lol. So to me I see role actions as being very easy to balance / set expectation.. but just seems to be the least exciting solution.
    I think they've honestly done a fair bit here.

    WAR stands out as a tank with it's above par regenerative mitigation, PLD has it's support knight fantasy (even if clemency is really not used, cover/intervention exist), DRK has TBN & Dark Mind to set it apart and GNB has a really decent mixture.

    There are nuances that make some better than others at things at a high end (PLD's lack of inbuilt sustain on it's combos makes it worse at holding a boss) but there is usually give and take where the tank with a weakness gets a strength to help counter this (PLD has situationally the best immunity, amazing flexibility in it's ranged dps phase and works as an OT who only occasionally holds the boss).

    I think if they develop these distinct flavors much more we'll wind up with two main tanks and two off tanks even more than what we see now, and then the complaints will just be "why are the main tanks so similar" and the like. Right now at least tanks as a whole still have some variety left kinda.

    Now healers.... x_x
    (1)

  2. #2
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Liam_Harper View Post
    We really need to stop having the mentality of "x ability is boring because we press it on cooldown, remove it" or we'll have no toolkit left.

    Look at the forum posts we've had so far. Consolidate combos to 1 button. Things we press on cooldown are bad. Melee positionals are bad. Dps shouldn't have any utility because tanks/healers need stuff to do. Dps shouldn't have any self heal. Ogcd heals are bad. Gcd heals we don't use often are bad too. Remove role abilities they're boring.

    They've gutted emnity management this expansion to make it easier and we just keep going, then next thing it's:

    ...."Enix why are classes so boring now wtf?"
    SE literally have been trimming skills to avoid button float and this is taking up room for better skills. They have made it clear they have a ideal max button cap they will maintain. The Dev could and should do better than this. Like even Manafont is even a better skill than LD.
    (1)

  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    723
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Bsrking5 View Post
    SE literally have been trimming skills to avoid button float and this is taking up room for better skills. They have made it clear they have a ideal max button cap they will maintain. The Dev could and should do better than this. Like even Manafont is even a better skill than LD.
    Actually no. Lucid Dreaming restores gradually up to 3500 MP, Manafont restores 3000 MP instantly. Ergo, they serve different roles. Removing one in favor of the other also means that the devs have to go back and rework Black Mage so as to accommodate the fact that a job skill is now a role skill by giving the Black Mage a new job skill that also relates to Black Mage's MP. OR the alternative being Black Mage just doesn't get a level 30 Job skill if the devs don't want to actually fix the void that is created in this manner.

    The better alternative would be to simply buff the potency of Lucid Dreaming so it gradually restores more MP.
    (2)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Chasingstars View Post
    Actually no. Lucid Dreaming restores gradually up to 3500 MP, Manafont restores 3000 MP instantly. Ergo, they serve different roles. Removing one in favor of the other also means that the devs have to go back and rework Black Mage so as to accommodate the fact that a job skill is now a role skill by giving the Black Mage a new job skill that also relates to Black Mage's MP. OR the alternative being Black Mage just doesn't get a level 30 Job skill if the devs don't want to actually fix the void that is created in this manner.

    The better alternative would be to simply buff the potency of Lucid Dreaming so it gradually restores more MP.
    Black Mage doesn't use Lucid Dreaming at all, it's a dead skill. That's why they have Manafont.
    If they axed Lucid Dreaming and made Manafont a role skill, then BLM wouldn't change at all, except they'd regard it as making room for a new skill, which it's bound to get in the next expansion.

    While they do function differently (the whole reason why BLM can't use it) the end result is pretty much the same, for other jobs, the difference is just when you use it.
    You want to use Lucid Dreaming when you get to about 50% MP, give or take, basically so that you don't waste the MP by being too high, and you don't risk running out before you've recovered enough by being too low. Manafont as an instant on-demand MP boost instead of a regen would simply change your decision into "use it at low MP" instead of "use it at medium MP".
    (1)

  5. #5
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Seraphor View Post
    You want to use Lucid Dreaming when you get to about 50% MP, give or take, basically so that you don't waste the MP by being too high, and you don't risk running out before you've recovered enough by being too low. Manafont as an instant on-demand MP boost instead of a regen would simply change your decision into "use it at low MP" instead of "use it at medium MP".
    As a healer you should be using lucid around 70-80% then on CD after. You'll lose some of the restored mp but it's literally just better to keep it rolling - especially if (on WHM specifically) this lines up with your dot refresh for the sake of weaving.

    Quote Originally Posted by MOZZYSTAR View Post
    Not sure if others mentioned, but Lucid Dreaming also helps shake off enmity. I don't know if there's any other other skill that lessens enmity for healer/mage classes (though maybe that doesn't matter withtanks being able to get and hold aggro easier now).
    It hasn't since ShB started.
    (1)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    lucid dreaming is perfectly fine as is.
    (5)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Is any weapon skill or ability even useful?
    Just drop them all in 6.0 and have enemies HP deplete automatically.
    (9)

    http://king.canadane.com

  8. #8
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    It's a fairly boring skill tbh. I would prefer something more.... tactical? But I'm not a designer. I usually just press it once my MP goes lower than 60% and... that's it.
    (1)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Back when it reduced enmity, it was a bit more tactical, sorta.
    But that was in SB when tanking was good and everyone had to manage their enmity.
    (1)

    http://king.canadane.com

  10. #10
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Canadane View Post
    Back when it reduced enmity, it was a bit more tactical, sorta.
    But that was in SB when tanking was good and everyone had to manage their enmity.
    I know, right? sigh
    I don't have anything against it, but I wouldn't mind some spicing up. But that could be said about a lot of changes 5.0 brought. Looking at you AST or tanks or, heck, healing in general.
    (2)

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