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  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90

    Is lucid dreaming good?

    I, ask you (the community) if you feel like lucid dreaming should be cut with the 6.0 expansion. IMO its not engaging and interesting to use an ability on cool down just have MP. It could be removed and MP cost and natural regen MP change to no other effect then one button every minute lost.

    Its time we let this ability go into the graveyard of old skills so we may have better and more interesting skills to use.
    (0)

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I think it is fine to keep personally - I like that you keep your MP management tool as part of your rotation.
    It is however becoming less and less interesting.

    Its 2.0 equivalent was great for enmity reduction, especially as WHM but now that enmity is a non-issue and MP is also almost a non-issue, there is clearly less of a need for it.
    I would prefer making raw heals more costly and keep a MP management tool on cool-down.
    (2)

    Larek Darkholme @ Ragnarok

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,398
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    It's mainly useful for recovery after a raise, or after raising several other people in succession. Especially as a red mage, since we have no other mana recovery in our kit.
    (19)

  4. #4
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,910
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Yes I use it all the time. It's not going anywhere I'm sure from a developer perspective.
    (14)

  5. #5
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    It's pretty damn useful. I suppose I wouldn't mind if all the classes got stronger MP regen skills to phase LD's need out, but that's hardly a necessary thing. It's fine.
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Watch it get replaced by BLMs Manafont when that gets moved to role actions in 6.0
    (1)
    Last edited by Seraphor; 11-12-2020 at 12:36 AM.

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seraphor View Post
    Watch it get replaced by BLMs Manafont when that gets moved to roe actions in 6.0
    I would personally rather have manafont to be honest, or both.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    We really need to stop having the mentality of "x ability is boring because we press it on cooldown, remove it" or we'll have no toolkit left.

    Look at the forum posts we've had so far. Consolidate combos to 1 button. Things we press on cooldown are bad. Melee positionals are bad. Dps shouldn't have any utility because tanks/healers need stuff to do. Dps shouldn't have any self heal. Ogcd heals are bad. Gcd heals we don't use often are bad too. Remove role abilities they're boring.

    They've gutted emnity management this expansion to make it easier and we just keep going, then next thing it's:

    ...."Enix why are classes so boring now wtf?"
    (20)

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Liam_Harper View Post
    We really need to stop having the mentality of "x ability is boring because we press it on cooldown, remove it" or we'll have no toolkit left.

    Look at the forum posts we've had so far. Consolidate combos to 1 button. Things we press on cooldown are bad. Melee positionals are bad. Dps shouldn't have any utility because tanks/healers need stuff to do. Dps shouldn't have any self heal. Ogcd heals are bad. Gcd heals we don't use often are bad too. Remove role abilities they're boring.

    They've gutted emnity management this expansion to make it easier and we just keep going, then next thing it's:

    ...."Enix why are classes so boring now wtf?"
    To be fair i am pretty sure i seen some topics already about that last one or fairly close to it lol. I think that it isnt about the cool down, but moreso how interactive the cd is perse. Lucid Dreaming is a slow recovery mp tool, that i am guessing gets its (unintended)most uses right after being resurrected(held onto) or in prolonged fights when players look down and realize their mp is looking kinda low - while i am certain the main use of it is to be burnt on cd for some jobs as soon as it comes up(artificial padding for what piety does but now its not a caster stat so) to prevent going OoM, To be more blunt, i would be shocked to see anyone complain if Raging Strikes became cross role all over the board.
    (0)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Liam_Harper View Post
    We really need to stop having the mentality of "x ability is boring because we press it on cooldown, remove it" or we'll have no toolkit left.

    Look at the forum posts we've had so far. Consolidate combos to 1 button. Things we press on cooldown are bad. Melee positionals are bad. Dps shouldn't have any utility because tanks/healers need stuff to do. Dps shouldn't have any self heal. Ogcd heals are bad. Gcd heals we don't use often are bad too. Remove role abilities they're boring.

    They've gutted emnity management this expansion to make it easier and we just keep going, then next thing it's:

    ...."Enix why are classes so boring now wtf?"
    Personally like the idea of combining certain things but only so much in that it means adding new things. Like sure you can collapse most combos down, but if it means pressing less interesting patterns on the keyboard with no gain then.. eh.. didn't seem like that needed to be done. But if you say make spells that clearly stack or are bound in a clear strict hierarchal order of operation relationship combine so then you can add more new interesting spells.. sounds like a good deal.

    Also depends on if a job has a lot of buttons that they have to press all of them or if they have a lot of buttons and only press some of them. Like Paladin has a few situational skills that you'll not be pressing 24/7 (you don't clemency or cover on cooldown for example).

    I guess ultimately it comes to 'feel'. Like you might be able to turn a job into 5 skills but that would probably feel really boring, to many at least. But a job with 30 buttons that could have a really cool new skill, please do combine some stuff then.

    There is also perhaps that concept that some jobs should be a bit more complex and others a bit simpler so you have different jobs for different folks.

    Like to me I don't think every melee needs a positional, there could be other cool things to do, but I certainly believe it makes an interesting mechanic that some melee should have to consider at least.

    I don't think we're disagreeing, or at least it's not obvious to me that we would, but just wanted to expand on the idea that while we could make extremely condensed versions of every job in as few buttons as possible doesn't mean we should and more that the feeling of play and as well the variety of play styles might demand that some jobs are condensed and others maybe should be less condensed.

    I know your point was more on "if on cooldown = bad" is not a good outlook, but just wanted to say sometimes condensing is good .

    Also.. I wouldn't mind if role abilities take a hike and each job gets something more in line with their own identity. You might still very well have 'provoke' on each tank but that it might have a slight flare, animation, name, and general identity I find kind of cool. There are ways to add twists to the skill without making it so one tank's variant is garbage fire compared to another during the more demanding of balance sav / ex / ultimate content.

    Sure every tank should have a CD for reducing damage but it would be nice if they're not all exactly the same lol. So to me I see role actions as being very easy to balance / set expectation.. but just seems to be the least exciting solution.

    tl;dr- I'm all for condensing skills and removing role actions so long as new exciting mechanics and spells replace the new empty space.
    (2)
    Last edited by Shougun; 11-12-2020 at 10:34 AM.

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