I love how our only solutions aim us towards cheating the system, give up and leave and possibly selling wares 5 times slower, or ignore the system that's in place.
That just tells me that what we have now is no good.
Basically ^^;
It could have been a neat idea, instead of counters you have actual sellers and it feels more personalised and more like a market. But obviously they failed to ask very important questions about the system such as system demands, whether it inconveniences the player, and whether it's just a lot of effort for something that isn't worth that amount of effort.
This has led to market wards as they are, rather than fixing the root of the problem band-aid after band-aid is being applied to make market wards usable. That said I do congratulate the current team somewhat because they took a terrible system and they made it usable which is a feat in itself considering what we started with.
They're kind of stuck with it I guess. It probably took a lot of resources to make and making an AH would probably take a lot of resources too. I doubt they'll swap it for an AH as a result so all we can hope is that in 2.0 it's optimized to work better with the new engine.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
What would be nice is a a way to let others know "Hey, there are retainers in the Limsa or Gridania wards." I wouldn't have an issue putting my other retainer up if there was a way for people to know he was there selling.
Allowing all 3 city markets to be accessed from the same search menu would be nice, however it would only be a temporary fix. What happens come 2.0 and we still don't have an AH? It'll fill up even if they merge the 3 city wards.
At launch I was all for the market wards system and keeping it while improving it. However because such caps exist on how many retainers can be in the wards at any given time, this issue will come up again no matter what they do. It wasn't a bad idea however there are limitations that will simply always be an issue.
One solution would be to kick empty retainers, sure you could put a 999m item on it, but many people dont, and until those people go back to the retainers then it can sit there with nothing selling forever, annoying when people end up "stop playing the game" for a while.
Or put in week resets. Or timers, give retainers maximum of 3 days until they depop, you reset it by going back to them and talking.
Dont need to do much, if only a handful can get depopped on a regular basis it would help until 2.0
I spent about 10 days straight trying to get my retainer up on Gungnir (which btw got its access locked for new chars, just shows how busy it is!) and havent been able to, completely given up now.
i personaly wouldnt mind seeing a timer on all retainers to keep them up, basicaly, same thing as the stalls but for free and they last a bit longerOne solution would be to kick empty retainers, sure you could put a 999m item on it, but many people dont, and until those people go back to the retainers then it can sit there with nothing selling forever, annoying when people end up "stop playing the game" for a while.
Or put in week resets. Or timers, give retainers maximum of 3 days until they depop, you reset it by going back to them and talking.
Dont need to do much, if only a handful can get depopped on a regular basis it would help until 2.0
I spent about 10 days straight trying to get my retainer up on Gungnir (which btw got its access locked for new chars, just shows how busy it is!) and havent been able to, completely given up now.
My XIVPad: http://xivpads.com?2031148
This is happening now, and there are a TON of people who put up a random vegetable or item for 999m, myself included.
I am one of those people who has an item up for 999m also.
The only thing I can think of is if they move retainers to players homes and then when you go to a ward can summon retainers with the specific items you are looking for.
The thing I find funny is, we need a way to spread out the populace again and having filled MWs & Inns in Ul'Dah I think is SE trying to nudge us to use the other 2 city states. Having a centralized search feature would be nice but then you still have people only congregating in one area... Ul'Dah. The idea was to have 3 nations not one and 2 little holes in a wall to go level up at on occasion.
Nothing else will change with 2.0 around the corner...literally. So we all either figure out a way to bring the other MWs to life or just wait till Sept-Nov PC 2.0.
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