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  1. #1
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90

    What would be your ideal patch cycle? What would your ideal patch cycle include?

    I made a similar topic on the discussion sub but I wanted to ask around here for a wider range of opinions I suppose:

    So taking the current cycle of patches in mind, and what they typically contain, what would be your ideal patch cycle? What would be in it? 6 raids in the even patches? 5? Current 4? 3 dungeons a patch? How much to alternate content types (Crafting, Gathering, Hunts, Exploration, Misc.)? Do you think certain patches like .5 should continue splitting between two parts?

    An Addendum: Consider the 3.5 month schedule for patches, assuming that that isn't changing with your patch cycles.
    (2)

  2. #2
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I like how it is now. Kinda sad that we are only getting one dungeon per patch, but it feels like we are getting to visit more locations (Terncliff, Gangos, Bozja, etc). Well, I guess we were already visiting that many locations in the dungeons, but I prefer being able to visit places in a non-combat capacity, ie actually get to explore the place, talk to NPCs, etc. Make the world feel larger.

    Otherwise I'd like to see more minigames added. I really like the Easter 2019 riddles and the Rising 2020 puzzle, it's a shame that they're relegated to limited time side content.
    (0)

  3. #3
    Player
    Stigmar's Avatar
    Join Date
    May 2013
    Posts
    153
    Character
    Stigmar Ragnork
    World
    Malboro
    Main Class
    Machinist Lv 80
    More content than we had this expansion the dungeon cutting was pretty brutal this go around and honestly I like to see them finally fix the 24 man raid and savage release times as it was always suppose to be 24 man first then savage as the 24 man gear is kinda a waste where it falls right now and generally just ends up as it be nice to have as a glam but would never use since there is always better options.
    (0)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    In general I think the pacing is good now, I don't mind them trying new things but of course hope it's to my bias lol. If they tried a bunch of ultimate content I'd be like 'koool content I'll never ever get to enjoy' lol. (Not an argument against diversity, just too much of certain diversities would be a bit 'meh').


    I miss the milestone roadmap thing they used to do looooong ago. I don't mind one less dungeon if they are going to use those resources for this game. I would also like to see SE utilize in game polls. Which they can choose to share or not, to help inform some direction. For example sometimes I imagine content is popular not because of the content but because of the reward, but you can't know this well unless you had a means to let players do the content and also say why they did it (like I did FATEs in 2.0 era to level- it wasn't out of deep love for 2.0 FATEs though lol).


    With greater communication with the community leaders and devs (where reasonable) I would think all the above would be an interesting shift in and of itself.


    On a personal note, a selfish note, I'd like to see more incremental casual friendly progression systems. Like beast tribes but you might for example now have an in-depth doma reconstruction (build a hamlet experience), personal airships, long term chocobo value and progression, job fantasy roleplay merit system (adds things that won't damage end game balance but make you feel more like your job, cheap example being why in the world does dragoon take fall damage), codex / museum / adventurer's guild, Ishgard concept built into MSQ / side content, etc. Long-term not meaning 'hyper grind', at least in general, more in the sense that say if I worked a while on something it would also be valuable for a while if not longer. So like for chocobos I feel the non-blue exp could be buffed but the birb could do with a new job system which adds to it's long and varied potential interactions and values.


    Using less dungeons for that for example would be neat to me. Less gear treadmill and allowing each dungeon more time for itself to shine is also not a terrible deal in and of itself (assuming money spent on less dungeon content is shifted to other new content).
    (1)
    Last edited by Shougun; 11-11-2020 at 01:19 AM.

  5. #5
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    More dungeons. I hope the next expansion has less focus on crafting content. Tired of seeing it always in the ShB patch notes
    (3)

  6. #6
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shougun View Post
    I would also like to see SE utilize in game polls. Which they can choose to share or not) to help inform some direction (like sometimes I imagine content is popular not because of the content but because of the reward, but you can't know this well unless you had a means to let players do the content and also say why they did it (like I did FATEs in 2.0 era to level- it wasn't out of deep love for 2.0 FATEs though lol).


    With greater communication with the community leaders and devs (where reasonable) I would think all the above would be an interesting shift in and of itself.
    OSRS tried this. They had ingame polls where the players could vote on what features they wanted added to the game. Unfortunately 99% of the time the players just vote "yes" to everything. They don't go to the forums to read up on the explanations of the feature or threads discussing how these features would impact the game. So the game stopped being OSRS and became extremely casual, which isn't a problem for casuals but it went against what people originally wanted out of OSRS.

    FFXIV is a casual game so I am for convenience features but again, I would be wary of the concept of polls that dictate the direction of the game.
    (0)

  7. #7
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I like the cycle in principle, 3,5 months is alright. I'm also fine with the "even: iLvl bump, odd: catch up" system. I just wish for more content. Less dungeons is ok with me as I don't think they are valuable content, but I don't see why we got less in the first place.
    Ishgard, Trusts, Unreal and Blue mage (the biggest things from 5.X) are just pre existing content with a twist, and they wear out really fast
    Bozja has one zone less than Eureka as of .3, and the first step was bad.
    Solo instances (Bozja and Saphire weapon) have no replay value while I imagine they have significant ressources costs.
    No Deep Dungeon in 5.3
    No Ultimate in 5.3
    (I dont know about PvP, but people who play PvP could add their opinion there).
    We did get one more Trial and Ocean Fishing. Not sure it's worth the trade off

    TLDR, We are getting less content, which directly impacts the cycle as everything wears out faster. And the repeating nature of the cycle is s bit stale. Knowing that X.3 trial will always be MSQ, wrapping up MSQ in X.3 makes .4 and .5 MSQ usually a bit boring etc. Shaking things up a bit would not hurt.
    (1)

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    My main issue is that long-term grind content (relics, deep dungeons, and the like) should be introduced sooner. I understand that they don't want them at launch because they don't want people to feel pressured to rush through the story to get to it, but x.1 or x.15 at the latest should be more than enough time. Things that keep more people subscribed and engaged, over things like Ultimates that only a small fraction of the player base will attempt.
    (4)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I prefer a wider range of content types, or a more even spread.
    The reductions to one dungeon per patch is absolutely fine by me, if it means we get more in the way of other content.
    We have had that this expansion to a degree, with an additional different type of Trial (Memoria Misery) and Bozja's Castrum (pretty much a fourth Ivalice raid) however Varis wasn't a great implementation of that in my opinion, and while I think Castrum is great, Bozja as a whole isn't really a net gain seeing as we lost a deep dungeon for it.
    But it seems to me that the 'extra content' is probably always going to be a bit experimental and therefore hit or miss for many people.
    (1)

  10. #10
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd settle for a longer wait between content patches if it meant receiving more content with staying power.
    (2)

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