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  1. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    In general I think the pacing is good now, I don't mind them trying new things but of course hope it's to my bias lol. If they tried a bunch of ultimate content I'd be like 'koool content I'll never ever get to enjoy' lol. (Not an argument against diversity, just too much of certain diversities would be a bit 'meh').


    I miss the milestone roadmap thing they used to do looooong ago. I don't mind one less dungeon if they are going to use those resources for this game. I would also like to see SE utilize in game polls. Which they can choose to share or not, to help inform some direction. For example sometimes I imagine content is popular not because of the content but because of the reward, but you can't know this well unless you had a means to let players do the content and also say why they did it (like I did FATEs in 2.0 era to level- it wasn't out of deep love for 2.0 FATEs though lol).


    With greater communication with the community leaders and devs (where reasonable) I would think all the above would be an interesting shift in and of itself.


    On a personal note, a selfish note, I'd like to see more incremental casual friendly progression systems. Like beast tribes but you might for example now have an in-depth doma reconstruction (build a hamlet experience), personal airships, long term chocobo value and progression, job fantasy roleplay merit system (adds things that won't damage end game balance but make you feel more like your job, cheap example being why in the world does dragoon take fall damage), codex / museum / adventurer's guild, Ishgard concept built into MSQ / side content, etc. Long-term not meaning 'hyper grind', at least in general, more in the sense that say if I worked a while on something it would also be valuable for a while if not longer. So like for chocobos I feel the non-blue exp could be buffed but the birb could do with a new job system which adds to it's long and varied potential interactions and values.


    Using less dungeons for that for example would be neat to me. Less gear treadmill and allowing each dungeon more time for itself to shine is also not a terrible deal in and of itself (assuming money spent on less dungeon content is shifted to other new content).
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    Last edited by Shougun; 11-11-2020 at 01:19 AM.