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  1. #11
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    3 dungeons with new unique bosses and mechanics. A big ass brutal dungeon as I've described in the past with 6 bosses but still for Light Party. A ton of Roegadyn NPCs in swimsuits with 2-B mimicked bottoms with some jazzed up event for a dance emote of some sort. Perhaps the Puff-Puff Massage emote. Yeehaw!
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #12
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    A fully feasible and complete plan would take more thought and time than I want to spend on this, but I will spitball some ideas in a direction I'd like to see things go.

    X.0
    > Deep dungeon is available from the start of the expansion
    > 'Relic' type grindable weapons and armor too
    > Number of normal dungeons is vastly reduced to free resources
    > New PvP mode is added, can be used to grind pve gear strength
    > Raid format changes each expansion, doesn't need to adhere to 4 boss rooms
    > Field zone size and number is also flexible, doesn't need to be 6
    > 1 new type of battle content, may replace Trials, may include mounted combat

    X.1-5
    > 1 new field zone per major patch, MSQ mainly takes place at new location
    > X.3 mid expansion adds 1 new type of pve battle content (eg. endless/survival)
    > Raids can be individual and unique, not locked into a longer series
    > Re-tuned Unreal content each patch, not limited to Trials, to boost patch volume
    > PvP content and rewards each X.2 and X.4 patch maybe
    > Ultimate raid can continue as is, each X.1 and X.5

    Ok so far what I got there is long term grind content arriving earlier, with world building content coming later and steadily through patches.
    If I say more I'd have to explain changes to currencies, tokens, equipment, item level. In short I'd like to shake up the way rewards are earned from content and the involvement of crafting classes but that's another discussion.
    btw Unreal World of Darkness and other old raids at current level cap, higher difficulty would be a fun way to give players more things to do without spending much dev time.
    (0)

  3. #13
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    I'd like to see the dungeons go back to 3 a patch, 2 at the least.

    .1 I'd like to see relic weapon start
    .2 I'd like to see the limited job content
    .3 I'd like to see deep dungeon
    .4 and .5 there new stuff they like to try, but I'd welcome this anytime


    Among lots of other stuff but this being a general basic look at it.
    (0)

  4. #14
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    More dungeons (or similar quests that deliver all their story immediately) and less "grind for ten hours to get to the interesting bit" content.

    Before playing this, my understanding of MMOs was that it was all grind and instead I discovered FFXIV's story-and-dungeon-based gameplay and liked it. Now "new and innovative content" is edging back towards the tedious grinding that I didn't want, and it's not what I signed up for.

    I also particularly liked that the extra side dungeons are often going back to older locations for "hard mode" and continuing those stories. It keeps past zones progressing instead of leaving them entirely by the wayside. It's a disappointing thought that we might not get any more of those if they're sticking to one dungeon per patch now.
    (1)
    Last edited by Iscah; 11-11-2020 at 06:52 PM.

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