Quote Originally Posted by icy_ View Post
I'm going by 'most', not 'worst'. The good BLMs -- the ones who anticipate mechanics, heal points, team buff timings, and actually move in to be in range -- are far too few. I'm going by 'most', not 'worst'. The good BLMs -- the ones who anticipate mechanics, heal points, team buff timings, and actually move in to be in range -- are far too few. Other jobs are often moving to hit the BLM's range. Also, a static group is a completely different animal. This thread is for the sake of reducing the random BLM's worries as well as the party's worries in a pick-up run.
This is honestly a bad reason to change the job. Why remove the parts that's enjoyable for the people who've actually dedicated themselves to practice the job for the people who can't be bothered to learn the job?
Your argument is the same thing as:

"Ok guys. What if we turn verfire/verthunder into veraero/verstone when white magic attacks is already casted? Oh and we should also get rid of the melee combo as well. I don't wanna have to go to the melee side, most mechanics interfere with it hard."

"Yeah let's get rid of positionals, and make melees non-melee. Most melees can't keep melee uptime up and aren't hitting positionals. Let's just get rid of it, this is just for reducing the random Melee's worries as well as the party's worries in a pug."

"Yeah, let's get rid of cast times in general. Most casters can't slidecast. Let's just get rid of it. This is just for reducing the random caster/healer's melees worries as well as the party's worries in a pug."


Also, current BLM can actually be as mobile when it needs it. Hell it can do Illya Orbs E/W just fine. Sharpcast, Triplecast, Swiftcast and Slidecasting will give BLM so much mobility during mechanics and even more so when thunder procs hard, and even then, in worse case scenarios, there's just Transposing into Ice and Spamming Umbral Soul or spamming Scathe. Leylines isn't even a problem as depending on fights, you just don't drop it on cooldown like every other raidbuff during E6S.

Lowering the skill floor and eliminating the gap between the skill ceiling and the skill floor will just make the whole job boring.
Look at how homogenized most tanks are now. Look at how less fun the healers are now. Look at how absolutely dumbed down MCH and BRD are now.

Keep what little complex jobs there is, complex. Not everything needs to be easy, and if everything needs to be catered to PuGs, then there will be no Savage and no optimization.