Quote Originally Posted by Hatfright View Post
Rescue is in a desperate need of some rework.
SWTOR have a similar skill on 1 class (2, actually, for both sides, but it's the same skill), and what it does besides getting target to healer is redusing targets aggro. By a lot, if I remember correctly. I think something like that could've discourage such people from using Rescue not as intended.
From what I remember you can use it out of combat which is why they have a toggle for it. They also have a better latency IMO so it actually worked fine. And you could get environment kills by dropping people off the map with it. But then again they also had more interesting combat mechanics imo. Like a boss that puts a debuff that cause all healing to damage the target by a lot so after the boss was dead the healer would try and kill the tank with it for fun. But they also had fewer classes too. Dam loot boxes f2p ruined it.