Quote Originally Posted by SentinelBasch View Post
I still would like to suggest to devs that they give players the option to reject Rescue being used on them if they wish to do so.
Then you may as well remove the skill, because you won't know if a user has turned their Rescue 'off' or not when you go to use it and I'd wager most will have it turned off.

Arm's Length counters Rescue, and you should be using that in pulls anyway. Pop it when you've planted yourself where you're most comfortable (you want to use it when all enemies are in melee range anyway to make sure they get slowed). Healer attempts to Rescue, fails, and it goes on cooldown.

As you said, this is not the norm, and this very useful skill shouldn't be penalised for a minority of misuse cases.