

Someone was expecting "Wanderer's Palace"
I have only been "rescued" twice, and both were healers trolling. I think a better use of the skill would be to get rid of the movement and make it "Target does not take damage from AoEs for 3s" or something.
I'm sure there is value in it right now as it is, but I feel like it's moreso abused than used.
Were this aimed at me I wasn't, but I was expecting some level cap dungeon that we out gear by miles and that's what I got.
I don't see the point of arguing with the OP about this but doing full pulls in a level 50 dungeon is both standard and very manageable. I'm not saying the healer wasn't being a jerk but theres a difference between someone expecting full pulls in Amdapor and doing the same thing in AV, Bardams or Doma.
Vote kick them. As a healer i use rescue to save dps from aoes... or pull them to me if they have stack marker and i see them running away. So i find it useful.
Can I ask what dungeon it was?


Rescue is in a desperate need of some rework.
SWTOR have a similar skill on 1 class (2, actually, for both sides, but it's the same skill), and what it does besides getting target to healer is redusing targets aggro. By a lot, if I remember correctly. I think something like that could've discourage such people from using Rescue not as intended.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring


That's kick behavior right there. Unfortunately those people do their best to keep you in battle so you can't but at that point I'm letting them do the tanking if they want it so bad.




I mean that’s harsh but fair. Better to kick soon and hope a tank that will pull more gets in.
Sadly the chances of that happening quickly are slim and it might be faster to eat the penalty to just leave the instance yourself and hope the next one is better.
http://king.canadane.com


From what I remember you can use it out of combat which is why they have a toggle for it. They also have a better latency IMO so it actually worked fine. And you could get environment kills by dropping people off the map with it. But then again they also had more interesting combat mechanics imo. Like a boss that puts a debuff that cause all healing to damage the target by a lot so after the boss was dead the healer would try and kill the tank with it for fun. But they also had fewer classes too. Dam loot boxes f2p ruined it.Rescue is in a desperate need of some rework.
SWTOR have a similar skill on 1 class (2, actually, for both sides, but it's the same skill), and what it does besides getting target to healer is redusing targets aggro. By a lot, if I remember correctly. I think something like that could've discourage such people from using Rescue not as intended.
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