Eh. Fair enough. AST main here.every class except healers
healers have nothing except 1 dot, 1 aoe and 1 standard attack spell. Sch has ruin 2, but its a spell that replaces broil for movement or ogcd rather than works with it.
so yes, healers need more dps buttons, because thats what we spend 3/4 of our time doing.
But what's the difference between pressing Malefic every 2.5 secs or another DPS spell every 30 secs or so. Nothing. I'm not saying I'm against it but it should be more engaging than that.
Sure, we should have that, call it idk Stella. It did damage, instant cast and had some nice CC on it back in HW. I loved that spell back when I played Ast, it had a niche outside of raids.
I was a long time AST main too, until shb destroyed the job and turned it into balancebot mclightshow the 3rd of the curebot line
HW we also had combust 2 and 3 as separate. One of them required a cast time, the other was instant.
Which is all the more reason why WHM needs Fluid Aura to turn into a proper DPS skill. I've mention this a lot in my posts. Heck, I made two dedicated WHM threads with suggested reworks of the job. Fluid Aura was a topic for both of my posts. The easiest way to solve this is to make it work similar to SCH's Ruin II. An instant oGCD DPS skill that does a certain amount of potency, including traits you earn later levels that boosts the potency (Scholar doesn't have this, but I'm making a point here).Sure, we should have that, call it idk Stella. It did damage, instant cast and had some nice CC on it back in HW. I loved that spell back when I played Ast, it had a niche outside of raids.
I was a long time AST main too, until shb destroyed the job and turned it into balancebot mclightshow the 3rd of the curebot line
HW we also had combust 2 and 3 as separate. One of them required a cast time, the other was instant.
For Example:
- At level 38: Receive a trait that upgrades Fluid Aura to Water II
- At level 62: Receive a trait that upgrades Water II to Water III
This is the easiest solution though. Nothing flashy. Maybe somewhat boring. But at least it's better than what we have now.
Last edited by currentlemon; 12-15-2020 at 10:17 AM.
I was going to make a new thread about this, but I decided against it since this one exists. Like I mentioned in my previous post, making Fluid Aura into a oGCD DPS skill is the easiest way to solve this issue. But it's also the most boring. There are a lot of things SE can do here if they put their minds to it.
Another method I've been thinking about is by syncing Stone/Glare and Fluid Aura into a 1-2 spell combo. You cast Stone/Glare first, then you can cast your next Fluid Aura/Water spell with a potency that's higher than Stone/Glare (at least at end game). Fluid Aura would have to be a GCD in order for this to balance this out, but at least it'll solve the button bloating issue somewhat.
Fluid Aura can also be tied to the lily mechanic, but not in the way we're familiar with. Just like how a blood lily blooms after using 3 Afflatus spells, this new lily blooms after casting Cure II or Medica II three times. This new lily will allow the WHM player to cast three Fluid Aura/Water spells as an Instant GCD skill. The skill itself will share it's GCD cooldown time with Aero/Dia and our Afflatus spells to balance it out.
If you don't like having DPS skills locked with healing skills, then replace the three Cure II spells with three Stone/Glare spells.
Something that isn't talked about much, which imo is actually a big part of the game, specially in the leveling/level sync department is....healers exist outside high content raiding too -- leveling roulettes, alliance raids, hunts, dailies, all that can be done as a healer, and the "I literally only have 2 buttons" complex is much more noticeable.
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