Quote Originally Posted by DPZ2 View Post
MP should stick around to force non-BLM casters/healers to think about their spell usage.

Removing it would just dumb-down gameplay once again. (See, I can use that excuse too!)
But it doesn't do that. It only serves as a rezz punishment. Cure 1, Benefic 1 are normally rarely used after getting cure 2 or benefic 2. Caster literally have no MP choices. It literally would make for smarter gameplay to remove MP and gate rezs to charges. Cure 1 and benefic 1 are only on my bar because I could get sycn to lose cure 2 and benefic 2.