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  1. #27
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Veis_Alveare View Post
    Ignoring the potential button bloat...
    Buttons would not necessarily be bloated as each rotation should be using different ratios of the same set of buttons.

    ...there this would just mean using the sustainable rotation for whatever the minimal amount of time in a fight would be.
    The sustainable rotation would be the job's greatest average dps rotation. You would want to maximize use of it not minimize it.

    The burst rotation would be a short term dps gain in exchange for a dps loss while you recover from it.

    It's like any job with resources, you want to end any given fight as close to zero in everything as you can. If you kill a boss while you have 70 esprit and 2 feathers on DNC you feel bad because it's bad.
    Which is why the burst rotation should be mostly on demand but resource expensive. You would use it in things like dps check phases, add phases and during final phase enrage checks. Right now pretty much all rotations are sustain rotations with no increased resource expenditure burst rotations.

    This suggestion would basically only impact decision making as far as figuring out the breakpoints for native TP regen based on potential fight timing.
    That would completely depend on the needs of the fight.
    (1)
    Last edited by Ultimatecalibur; 11-14-2020 at 01:58 PM.