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  1. #21
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ilenya View Post
    "Most of scholar's capabilities weren't significantly changed. However, its shield-based playstyle has been shifted to include more direct healing, and makes it easier for scholar to focus more on a heal-oriented playstyle. Instead of focusing on dealing damage while relying on the other healer to provide healing, both healers will be able support each other in the healing role. Additionally, Embrace can no longer be used repetitively, as we’d like to move away from using macros to repeatedly cast Embrace."

    This was a direct quote in the lead-up to Shadowbringers about how they were changing SCH. It's sitting here implying that SCH at the time weren't healing, even though SCH were through oGCD skills all the time. I stand by what I said about them not being aware of how we play the jobs, because this sure didn't sit well with me as an outlook on healers.
    Hell you need only look at the bulk of the healer changes since ARR to tell that there's likely no one on the balance team with any real pull that actually mains the jobs. Adding a hybrid healer like AST back in HW is a mistake they're still paying for on the balance front. And while the job isn't bad, it's actually really come into it's own, I can guarantee it was suggested by someone who had no idea just how precarious healer balance can be in games like this. At best I can suggest that maybe someone on the balance team might main and/or secondary job WHM because of the near perfect buffs they got with SHB. However one need only look at what happened with SCH and AST (it's in a good spot now but MAN was it the red headed step child at expansion launch... just like 4.0 SCH) this time around - especially SCH to see that that's about as far as it goes. SE really, honestly, needs to hire some of the best healers from each role and bring them in for consultations. Because most of the healer issues have been addressed and constructively given potential solutions for within the community from people who actually know how to play the classes. SE just never, sadly, listens.

    Piety is another great example. They give us so much of it in our sets, and yet even just last night I was browsing the BiS for SCH and the speed-run BiS for Piety caps out at 340 Piety. Even just in experimenting last night I got myself down to 600+ Piety and had no problems healing through a messy Copied Factory as SCH. Piety is an absolute joke right now for the class and a lot of it comes down to SE's fundamental misunderstanding of how it plays and them throwing oGCD heals at us to fix non-existent problems.

    As for MP I don't see it going away. Unlike the TP change there's really no benefit currently to getting rid of it.
    (0)
    Last edited by Enla; 11-10-2020 at 06:39 AM.

  2. #22
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Enla View Post
    As for MP I don't see it going away. Unlike the TP change there's really no benefit currently to getting rid of it.
    There was a benefit to getting rid of TP? you mean decoupling sprint from it?
    (2)

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    On the thread- I doubt it. MP is an important identity to the FF series, just by that alone I think it would never be removed. That they made things more consistent via costs / maximum I think is as far as they were willing to go.

    As for the whole healer thing I think they got a lot of feedback / saw a lot of players wanted healers to focus on healing and so they did that (by reducing damage parts and adding more healing spells), and at the same time also made them easier to balance by making healing a bit closer together. Unfortunately it just made many skilled and overgeared healers sit on fewer buttons and still damage lol. If they wanted healers ot have to heal more then the scaling of stuff needs some real tweaks. As for the other part homogenization makes easier balance but can take some flare away. . . definitely one of those important yet scary 'not too much please' tools.

    Not arguing that SE didn't make a bunch of healers feel bummed for various reasons but at least to me it seems apparent what they were attempting to do was a mix of general requests I've seen a lot and some of their own simplifications for smoother / easier balance. Unfortunately didn't work out as well as one would hope, and no healer job of course made the salt sting more (appears like a misstep by some and no olive branch at the same time, unlike if they had added healer mounts or a healer job which would have been more like "aww shucks, buuuut at least I got X"). I imagine there will be some conceptual tweaks for the next expansion, and perhaps a new healer job.
    (1)

  4. #24
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bsrking5 View Post
    There was a benefit to getting rid of TP? you mean decoupling sprint from it?
    Nah, TP made melee AoE very prohibitive, as it drained your TP like nothing. If you had 2 melee in your dungeon run and they weren't geared like heck and knew their oGCDs, it was useless to do large pulls. Even BRD and MCH had trouble keeping up, even WITH Tactician. TP also made Skill Speed worse than useless, as more SkSpeed would just make your TP run out faster (that was the meme in HW, throw an arrow on the MNK and watch them cry because their TP goes down the drain).

    Now SkSpeed is at a somewhat-healthy place (SOMEWHAT), as you only need to worry about it clipping your oGCDs. MP is a different beast, as it makes caster gameplay a lot more punishing. Honestly, I wish physical roles had Mana Shift or Healers/Casters got Osmose. My MP goes down the drain raising 6 people in CLL...
    (4)

  5. #25
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bsrking5 View Post
    There was a benefit to getting rid of TP? you mean decoupling sprint from it?
    WhiteArchmage pretty much covered the entirety of what I wanted to say in response. xD
    (1)

  6. #26
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by WhiteArchmage View Post
    Nah, TP made melee AoE very prohibitive, as it drained your TP like nothing. If you had 2 melee in your dungeon run and they weren't geared like heck and knew their oGCDs, it was useless to do large pulls. Even BRD and MCH had trouble keeping up, even WITH Tactician. TP also made Skill Speed worse than useless, as more SkSpeed would just make your TP run out faster (that was the meme in HW, throw an arrow on the MNK and watch them cry because their TP goes down the drain).

    Now SkSpeed is at a somewhat-healthy place (SOMEWHAT), as you only need to worry about it clipping your oGCDs. MP is a different beast, as it makes caster gameplay a lot more punishing. Honestly, I wish physical roles had Mana Shift or Healers/Casters got Osmose. My MP goes down the drain raising 6 people in CLL...
    Ya but that was also true of MP to a lesser extent but they lowered MP cost. MP is only more punishing for rezing or getting rezzed besides black Mage. It is still bad to large pulls with bad dps, its just they can't run out of TP and casters could run of MP if they refuse to use lucid dreaming (but thats not really an issue in most cases).
    (1)

  7. #27
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by MartaDemireux View Post
    I'd rather every job gain a use out of MP. Every job is using aether, those abilities could be integrated into using MP.

    BRD songs, MNK fists/riddles, etc. could all use MP as a resource and replenish their own MP through normal play - no real changes to the gameplay but rather a symbolic move or representation.
    Funny you mention this, BRD songs used to cost MP, and in 1.23 MNK's Fist of [Element] used to drain MP every attack while giving bonus damage or defense.
    (1)

  8. #28
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    I feel TP should be restored.

    The more TP you gain from using weapon skills or using auto attacks, this builds your charges.

    Or something more engaging. Combat has become more simple with its removal. I would like to see more customization and depth added, not more things taken.
    (1)

  9. #29
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Bsrking5 View Post
    Since the TP system has gone the way of the dodo will we see MP follow? Its only real use is forcing lucid dreaming on cool down and as a rez punishment. The devs already remove refresh and ewers changed. I highly doubt TP is coming back but will MP be a thing of the past? They certainly could change rez to have charges so it still has limits.
    christ - you are a troll!

    Why would they ever get rid of MP?
    (0)

  10. #30
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Square Enix should also remove the HP bar for the entire ARR & HW content as well, since the normal version of every dungeon and trial in those expansions is currently so easy, that youre unable to die unless you go afk midbattle.
    (0)

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