

Considering I'm fairly certain they have no idea how healers actually play versus how they think we play, this could be true.Considering Piety exists and healer gear tends to be covered with more than we could ever use, I imagine the devs are under the illusion that mana management is a core part of healer gameplay at all levels of difficulty and that we're always keeping a close eye on it as we keep our 100% medica II and Regen uptime and hardcast raise the DRG 28 times.



I'm fairly certain that Yoshida briefly mentioned staff members (himself including) being FF14 players themselves during some live letters, so... maybe they don't know how we play here, but they for sure know how they themselves and JP players play. Maybe not every single one of them plays, but it's not like they are completely unaware.


"Most of scholar's capabilities weren't significantly changed. However, its shield-based playstyle has been shifted to include more direct healing, and makes it easier for scholar to focus more on a heal-oriented playstyle. Instead of focusing on dealing damage while relying on the other healer to provide healing, both healers will be able support each other in the healing role. Additionally, Embrace can no longer be used repetitively, as we’d like to move away from using macros to repeatedly cast Embrace."I'm fairly certain that Yoshida briefly mentioned staff members (himself including) being FF14 players themselves during some live letters, so... maybe they don't know how we play here, but they for sure know how they themselves and JP players play. Maybe not every single one of them plays, but it's not like they are completely unaware.
This was a direct quote in the lead-up to Shadowbringers about how they were changing SCH. It's sitting here implying that SCH at the time weren't healing, even though SCH were through oGCD skills all the time. I stand by what I said about them not being aware of how we play the jobs, because this sure didn't sit well with me as an outlook on healers.





Yeah, they uh, don't know how to make people play SCH correctly. With the whole, taking away Energy Drain, but then adding it back in, the whole taking it away was an attempt at making people play SCH somewhat more correctly by limiting their options. There are sooooooo painfully many SCHs that do not use their oGCD heals like Indom, because their reasoning is, "My co-healer can take care of AOE heals, I'm green DPS." Basically save none of their aetherflow stacks for raid wides > cost the other healer GCD damage > lower raid DPS. Whomp, whomp. Seen it so many times, that I actually praised the SCH changes... save for them getting rid of Shadowflare and condensing DOTs."Most of scholar's capabilities weren't significantly changed. However, its shield-based playstyle has been shifted to include more direct healing, and makes it easier for scholar to focus more on a heal-oriented playstyle. Instead of focusing on dealing damage while relying on the other healer to provide healing, both healers will be able support each other in the healing role. Additionally, Embrace can no longer be used repetitively, as we’d like to move away from using macros to repeatedly cast Embrace."
This was a direct quote in the lead-up to Shadowbringers about how they were changing SCH. It's sitting here implying that SCH at the time weren't healing, even though SCH were through oGCD skills all the time. I stand by what I said about them not being aware of how we play the jobs, because this sure didn't sit well with me as an outlook on healers.
I can agree though, whenever they talk in interviews, they always seem to be focusing on the wrong skills. Like, Embrace macros, really? That's what they choose to talk about? lol, that wasn't the issue ever.
As for the OP, I don't think they'll get rid of MP. It'd be really surprising. Good resource management is basically what allows carries in the more casual content. People talk about it as a Raise limiter, but it's also an AOE heals limiter, because while proper mapping of oGCD heals lets healers basically abuse past raid wide checks, they aren't always enough. That and, if they did remove MP limitations, it'd make solo healing a lot easier.
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As a SCH main, my main issue with the lack of Energy Drain was a lack of Aetherflow dumps in case it was back up and you needed it for the MP. Wasting Lustrates on a full health person is...Not fun, and if everything else is on cooldown, there wasn't a lot you could do but just sit on it for a while. Lilies sort of have this issue as well, but to a lesser extent since they come up automatically and aren't tied to WHM's MP recovery.Yeah, they uh, don't know how to make people play SCH correctly. With the whole, taking away Energy Drain, but then adding it back in, the whole taking it away was an attempt at making people play SCH somewhat more correctly by limiting their options. There are sooooooo painfully many SCHs that do not use their oGCD heals like Indom, because their reasoning is, "My co-healer can take care of AOE heals, I'm green DPS." Basically save none of their aetherflow stacks for raid wides > cost the other healer GCD damage > lower raid DPS. Whomp, whomp. Seen it so many times, that I actually praised the SCH changes... save for them getting rid of Shadowflare and condensing DOTs.
I can agree though, whenever they talk in interviews, they always seem to be focusing on the wrong skills. Like, Embrace macros, really? That's what they choose to talk about? lol, that wasn't the issue ever.
Before we got Energy Drain back I was thinking of having a proper Aetherflow dump skill, where you used 1 Aetherflow to gain 20 Fae Gauge, and nothing else. Obviously they didn't go that route, but it'd stop the "Burn Aetherflow on DPS" issues some people seem to have, while still making it so that you don't have to sit on an off-cooldown Aetherflow waiting to actually use your stacks.
Last edited by Ilenya; 11-10-2020 at 02:06 AM.




Hell you need only look at the bulk of the healer changes since ARR to tell that there's likely no one on the balance team with any real pull that actually mains the jobs. Adding a hybrid healer like AST back in HW is a mistake they're still paying for on the balance front. And while the job isn't bad, it's actually really come into it's own, I can guarantee it was suggested by someone who had no idea just how precarious healer balance can be in games like this. At best I can suggest that maybe someone on the balance team might main and/or secondary job WHM because of the near perfect buffs they got with SHB. However one need only look at what happened with SCH and AST (it's in a good spot now but MAN was it the red headed step child at expansion launch... just like 4.0 SCH) this time around - especially SCH to see that that's about as far as it goes. SE really, honestly, needs to hire some of the best healers from each role and bring them in for consultations. Because most of the healer issues have been addressed and constructively given potential solutions for within the community from people who actually know how to play the classes. SE just never, sadly, listens."Most of scholar's capabilities weren't significantly changed. However, its shield-based playstyle has been shifted to include more direct healing, and makes it easier for scholar to focus more on a heal-oriented playstyle. Instead of focusing on dealing damage while relying on the other healer to provide healing, both healers will be able support each other in the healing role. Additionally, Embrace can no longer be used repetitively, as we’d like to move away from using macros to repeatedly cast Embrace."
This was a direct quote in the lead-up to Shadowbringers about how they were changing SCH. It's sitting here implying that SCH at the time weren't healing, even though SCH were through oGCD skills all the time. I stand by what I said about them not being aware of how we play the jobs, because this sure didn't sit well with me as an outlook on healers.
Piety is another great example. They give us so much of it in our sets, and yet even just last night I was browsing the BiS for SCH and the speed-run BiS for Piety caps out at 340 Piety. Even just in experimenting last night I got myself down to 600+ Piety and had no problems healing through a messy Copied Factory as SCH. Piety is an absolute joke right now for the class and a lot of it comes down to SE's fundamental misunderstanding of how it plays and them throwing oGCD heals at us to fix non-existent problems.
As for MP I don't see it going away. Unlike the TP change there's really no benefit currently to getting rid of it.
Last edited by Enla; 11-10-2020 at 06:39 AM.
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