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  1. #11
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 95
    Just allow the animation to go through then. Most content, other than like...savage, it doesn't matter really.

    I let my animations (that I like) play all the time. If folks throw a fit, they themselves can leave the party. Doubt they would though, or care for that matter for content below savage.
    (0)

  2. #12
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MartaDemireux View Post

    As for channeled abilities, there are more than just Collective Unconcious (see: Flamethrower, Improvisation, Meditate, Anatman, Passage of Arms). Even though they look cool, I kind of hate them. The downtime abilities/mitigation work well for that purpose but otherwise all feel bad to use in combat. The one true channel, Flamethrower, is even worse the longer you use it. Just doesn't feel like a good system in this game.
    I actually did forget about those since collective is the one I normally see most. Meditate, anatman, improv are downtime channeled and i'd like to see in combat ones for dps. Flamethrower is horrible and does need to be changed. Passage of arms is fine and is mostly just a downtime one too. Downtime in fights even cutscenes seems out of place for me in most cases. Especially the quick action events.
    (0)

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