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  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MartaDemireux View Post

    As for channeled abilities, there are more than just Collective Unconcious (see: Flamethrower, Improvisation, Meditate, Anatman, Passage of Arms). Even though they look cool, I kind of hate them. The downtime abilities/mitigation work well for that purpose but otherwise all feel bad to use in combat. The one true channel, Flamethrower, is even worse the longer you use it. Just doesn't feel like a good system in this game.
    I actually did forget about those since collective is the one I normally see most. Meditate, anatman, improv are downtime channeled and i'd like to see in combat ones for dps. Flamethrower is horrible and does need to be changed. Passage of arms is fine and is mostly just a downtime one too. Downtime in fights even cutscenes seems out of place for me in most cases. Especially the quick action events.
    (0)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bsrking5 View Post
    Titanmen is the others so w/e. Plus he did reply to to it.
    He replies to his own trolling all the time, so that's not really important.
    (10)

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