Story
FFXIV is the only other JRPG besides the Trails series with a long running storyline and a definite end to the story in sight.
I love how Aldenard feels huge. You have two dozen different countries: Ul'dah, Gridania, Limsa, Sharylayan, Ishgard, Ala Mhigo, Thavnir, Werylt, Hingashi, Doma (Yanxia), Nagxia, Dalmasca, Bozja, Garlemald, etc. It feels huge. I also like how we get to see glimpses of all of these countries; I really liked the Kugane section even we didn't get to see all of Hingashi. I think that the Trails series does a better job developing each individual nation, but the Zemurian continent feels like there are only six nations on it total (Liberl, Crossbell, Erebonia, Calvard, Leman, and Arteria). in FFXIV, Aldenard really feels like a huge continent with lots of different nations involved. So FFXIV nails the macro worldbuilding, while Trails nails the micro, making the country feel like a place.
Villains actually die. Trails has a recurring anti-climax problem, where the henious villains who have committed mass murder usually tend to escape at the end of the game. In the worst case, the protagonists KO the bad guy... and then rather than killing him, they just walk past him and let the bad guy wake up an hour later and leave to continue haunting the series to its end. Furthermore, the main bad guy faction, Ouroboros, keep replacing members who do die, so you never feel like you are making progress. Meanwhile, in FFXIV, most villains tend to die within about 3 patches of being introduced. I feel like we're making progress, like we're ridding the world of the filth and making it better. The big bad guy faction, the Ascians were gradually reduced across the storyline and now there is pretty much only one guy left.
The soundtrack by Soken rivals the Trails soundtracks by Falcom JDK as my favorite game soundtracks ever. Soken's strongpoints are the recurring location themes/leitmotifs, and the vocal songs. I love how each boss fight in FFXIV has its own unique boss theme, and sometimes has different themes depending on the phase of the fight. Falcom JDK does overall better normal battle themes and setting the tone for the story.
Very few retcons, and the writers are very good at making everything seem connected all along. If I hadn't read dev interviews, I would have thought that the Crystal Tower and the HW WoD storyline were always setting up ShB all along.
Also, as SugarPuff said earlier, I like how the story is unashamedly optimistic and heroic, even if it touches on dark subjects.
Gameplay
Unlike WoW, I don't need to spend three hours every day doing chores to keep up. Each day I would have to world quests, a mythic + dungeon, do my visions, and so on. But in FFXIV all I have to do is show up on raid night with your potion and raid food and I'm good to go.
Reputation/beast tribe storylines: one of my favorite things about Mists of Pandaria was doing the reputation storylines, like the Serpent Riders or the Halfhill farm or the Shado-pan or the Dominance/Shieldwall storylines. But then in WoD they stopped doing those storylines for reputations. FFXIV still does them in beast tribes, and they are fun and flesh out the world.


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