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  1. #1
    Player
    Angus's Avatar
    Join Date
    Sep 2011
    Posts
    106
    Character
    Colonel Angus
    World
    Hyperion
    Main Class
    Black Mage Lv 90

    Ray tracing update?

    I'm hoping we get a ray tracing update like WoW. Yoshida made a comment on the FFXVI website saying "Our next big information reveal is scheduled for 2021, so in the meantime, I expect everyone to have fun speculating, as we have a lot in store—not only for the newest entry in the series, FINAL FANTASY XVI, but for FINAL FANTASY XIV, too. Needless to say, I’ll be working hard on both!"
    https://na.finalfantasyxvi.com/
    Now this could be an announcement for 6.0 or even a crossover event, but I feel SE needs to add a like graphics bump for FFXIV.
    (2)
    https://na.finalfantasyxiv.com/lodestone/character/350413/

  2. #2
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Not gonna happen.
    (0)

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,571
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 95
    I can almost guarantee you that a graphics bump for FFXIV will not occur until a majority of systems (Sony and Microsoft 10-based hardware) have graphics cards that support Ray Tracing.

    Shadowlands requires (1) specific NVIDIA card drivers (2) May 2020 update for Windows 10 (3) Direct X 12 and, most importantly, (4) a GPU that supports DirectX Ray Tracing Tier 1.1.

    My PC has 3 of the 4, and I am not going out and blowing $350 for yet-another-video-card that supports (4).

    Items (1), (2), (3) and (4) aren't even available on the console side at this time.
    (0)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The crystal areas in this game with ray tracing would be insane. . . . 0_0




    Game isn't ugly but I wouldn't say it has the best graphics anymore either. Of course it's not first priority to enjoy the game but it would be cool to get an optional graphics update of some sort.
    (1)

  5. #5
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,571
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 95
    Just want to add that if SE decides to join the Ray Tracing Revolution -- more power to them!

    Right now, in WoW, it's a gimmick.
    (0)

  6. #6
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    *hums a chipper little tune* o/` Quotin' myself from another thread... o/`

    Quote Originally Posted by Packetdancer View Post
    I actually suspect that if we see it, we'll see support for it when the native PS5 version comes out; it would be a sensible path for actual development cost reasons.

    Right now, as best I can tell, they have to maintain two rendering pipelines: DX11 for PC, and GNMX for PS4 (or possibly GNM if they're writing down to the bare metal, but I suspect they're not). The Mac build uses the DX11 renderer, translated into Vulkan via DXVK and from Vulkan to Metal via MoltenVK.

    I'm fairly sure that the PS5 has a GNMX translation layer that can handle software written to the GNMX API, if only because of their backwards compatibility. However, it would not surprise me if that turns out to be a legacy layer that translates into Vulkan under the hood, thus meaning it would be more effective to just write for Vulkan in the first place.

    Because it's worth noting that the PS5 and Xbox One Series X both support Vulkan natively. Windows 10 has surprisingly decent Vulkan support. And while macOS doesn't have native Vulkan support, MoltenVK works quite well to translate to Metal. Moreover, as of this past March, Vulkan finished their ray tracing extension; given the long lead time before the extensions were formally released, that's more than enough time for the PS5 (and new Xbox) to support the ray tracing extensions natively.

    So if they want to take advantage of PS5 features—much less if they want to also have an XBox version someday—it would make sense to write a native Vulkan renderer to replace the DX11 one. That way, they'd only have one rendering pipeline shared across every platform; that's more of an up-front investment, yes, but in the long run is a lot less code to maintain. And putting together something that runs on macOS—whether natively on Metal, or Vulkan atop MetalVK—will be a crucial step if they want a native macOS client. Which itself is likely to become a necessity as Apple moves to ARM-based silicon instead of Intel chips. (Unless they just end-of-life macOS support.)

    So switching to Vulkan, which is the one thing that'll run literally everywhere they might want to be? It would be the rational choice.

    And if you're going to change the lighting system to support ray-tracing, doing it when you're forced to rewrite the rendering pipeline to support new platforms anyway—especially if you're targeting an API that has a standardized extension for raytracing—would probably be the time to do it.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  7. #7
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,309
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I'd rather get more character customization before a graphics upgrade. Though who knows what will happen after they decide to drop ps4 support.
    (0)

  8. #8
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,344
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I will Wait for the next gen MMO from SE. Or 7.0 and sadly it would be only 7.0 areas. till 8.0 That assuming they drop PS4 support in 7.0

    It's kind of amazing to think some people will have been playing this game from ps3 to ps5!! 3 generations on one game.

    I would even take a toggle for /gpose only Ray Tracing.
    (0)

  9. #9
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    (0)

  10. #10
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Yeah, no thanks. Gimme more faces first.
    (0)