Quote Originally Posted by Raikai View Post
Sometimes I wonder if the combat mechanics that are always Positionals / Kill X before bar fills are because of an actual decision of them not to risk the combat design out of their "comfort zone" or it's because of the old sphagetti code structure...
Could be both tho.
Quote Originally Posted by linayar View Post
Uh, so you do know that A9 is essentially about positioning and burning things down, right? I don't mind it myself, but I prefer A5 as an OT, though it suffers from too much DPS, causing more skipped mechanics from what I can tell in the last few runs I've had of it.
Essentially, yes. But much more fun for me than "you can stand here and here only, otherwise you're all dead".
And yes, A5 is fun too, too bad there's no need for tank swap anymore. And, well, skipping mechanics cuz of too much DPS is a problem for way too many fights today.