Sometimes I wonder if the combat mechanics that are always Positionals / Kill X before bar fills are because of an actual decision of them not to risk the combat design out of their "comfort zone" or it's because of the old sphagetti code structure...I don't doubt that, but Absurdity here gives a good point about it:
And this is exactly my issue with it. This and almost every mechanic being about positioning. There is position mechanics that I like, Tsuky moon stacks are my favorite, but for the most part it's "don't stay here, you either die yourself or/and drag your whole party with you". And there's no way around it at all, you just have to dance with all those aoes. But how much more fun it would've been if there was a way to stop that aoe dance and to replace it with something else, like healcheck or something, idk. I wish we got more players responsibilities beyond just moving ourselfs from place to place. I wish we could deny bosses their abilities not by just burning their hp down.
Could be both tho.
Essentially, yes. But much more fun for me than "you can stand here and here only, otherwise you're all dead".
And yes, A5 is fun too, too bad there's no need for tank swap anymore. And, well, skipping mechanics cuz of too much DPS is a problem for way too many fights today.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
Rule of thumb : every question "Is it because of old spaghetti code that [...]?", the answer is no.
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