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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,502
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hatfright View Post
    I don't doubt that, but Absurdity here gives a good point about it:

    And this is exactly my issue with it. This and almost every mechanic being about positioning. There is position mechanics that I like, Tsuky moon stacks are my favorite, but for the most part it's "don't stay here, you either die yourself or/and drag your whole party with you". And there's no way around it at all, you just have to dance with all those aoes. But how much more fun it would've been if there was a way to stop that aoe dance and to replace it with something else, like healcheck or something, idk. I wish we got more players responsibilities beyond just moving ourselfs from place to place. I wish we could deny bosses their abilities not by just burning their hp down.
    Sometimes I wonder if the combat mechanics that are always Positionals / Kill X before bar fills are because of an actual decision of them not to risk the combat design out of their "comfort zone" or it's because of the old sphagetti code structure...
    (2)

  2. #2
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Raikai View Post
    Sometimes I wonder if the combat mechanics that are always Positionals / Kill X before bar fills are because of an actual decision of them not to risk the combat design out of their "comfort zone" or it's because of the old sphagetti code structure...
    Could be both tho.
    Quote Originally Posted by linayar View Post
    Uh, so you do know that A9 is essentially about positioning and burning things down, right? I don't mind it myself, but I prefer A5 as an OT, though it suffers from too much DPS, causing more skipped mechanics from what I can tell in the last few runs I've had of it.
    Essentially, yes. But much more fun for me than "you can stand here and here only, otherwise you're all dead".
    And yes, A5 is fun too, too bad there's no need for tank swap anymore. And, well, skipping mechanics cuz of too much DPS is a problem for way too many fights today.
    (1)
    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring

  3. #3
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raikai View Post
    Sometimes I wonder if the combat mechanics that are always Positionals / Kill X before bar fills are because of an actual decision of them not to risk the combat design out of their "comfort zone" or it's because of the old sphagetti code structure...
    Rule of thumb : every question "Is it because of old spaghetti code that [...]?", the answer is no.
    (0)