Quote Originally Posted by linayar View Post
As a non-healer, a heal check is a non-mechanic for me. That's not more player responsibility, just shifting of responsibility.

We already do, by doing mechanics: stacking, spreading, dodging, mitigating, healing, etc.
That's why there's "idk" as I coudn't think of more examples. I shoud've been more presice in that, I guess.
You know what's my favorite normal raid so far?
A9, the one where you need to ressurect the mobs and kill em in different spot so they melt and boss can't use their parts for himself. I love OT it, it's way more fun than running around being blue dps. It also pushes a bigger pressure on healers if people don't stand behind cover on raidwide, tho I think if you messed up, you should be the one getting punished, not your healers. And it requares for dps not midlessly beat one target and one target only, you need to pay attention to what you kill and where.
Granted, I never done this raid in HW, as I started playing mid-SB, and don't know how hard it was at the release, but given how even now people wipe there due to their need to not switch targets or hold on to dps a little bit, so tank can position Faust and tanks properly... Something like this should appear more often. Dps can drop scraps whenever they want, it doesn't need to be at the exact predetermined spot, it just needs to provide cover. MT have to dcd enough, cuz boss still punches pretty hard. OT have their own minigame with adds. And heals have to be on point, you can't really go yolo here and push all resposibility to co-healer. I'd imagine people wiped less in here if they were prepared by something similar earlier in the game in one form or another.