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  1. #18
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Dyvid View Post
    Video Games in general is about learning patterns.
    I don't doubt that, but Absurdity here gives a good point about it:
    Quote Originally Posted by Absurdity View Post
    I think what most people mean with scripted fights in XIV are the fights where you can determine exactly at which minute/second into the pull the boss is gonna do xy mechanic and it will always do this mechanic at the exact same time.
    And this is exactly my issue with it. This and almost every mechanic being about positioning. There is position mechanics that I like, Tsuky moon stacks are my favorite, but for the most part it's "don't stay here, you either die yourself or/and drag your whole party with you". And there's no way around it at all, you just have to dance with all those aoes. But how much more fun it would've been if there was a way to stop that aoe dance and to replace it with something else, like healcheck or something, idk. I wish we got more players responsibilities beyond just moving ourselfs from place to place. I wish we could deny bosses their abilities not by just burning their hp down.
    (2)
    Last edited by Hatfright; 11-08-2020 at 07:54 PM. Reason: spelling
    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring