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  1. #15
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,506
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cilia View Post
    The scripted fights do get very boring; the over reliance on step by step predictability makes fights a dance, so winning them becomes more or less a matter of memorizing all the boss' attack patterns, where to stand and when.

    It's fun to figure them out, but as a casual I don't often bother with EX fights and with only one dungeon per patch these days it gets very dull. Even the big raid fights eventually become predictable and easy; I challenge myself to clear them without getting a Vuln Up debuff and once I manage that it's impressively boring.

    I recently jumped back onto WoW in preparation for the next expack; while the world isn't as pretty and the most current expack's story was... lacking to say the least, the boss fights are much more hectic. Even if you know everything the boss can do it still takes a considerable amount of attention to stay alive and win because there's an element of randomness to a lot of it, fights are generally much faster, and the bosses don't telegraph their attacks nearly as much. (The main problem with the game at present is a labyrinthine system of temporary powers that come and go with expacks, intended major pieces of content that fell flat on their face like the Diadem and Eureka, and lots of required daily / weekly content you need to keep up with. Mobile gaming systems are not enjoyable outside of their home environment!)
    Element of randomness in WoW fights? I don't see it, at all... The fights are scripted, that's why they have DBM over there that shows you the timer of all of boss actions. The thing that can add a lot of variables to the fights are not the randomness, but the fact that most fights can be done in different ways, and DPS there have a lot more responsibility than in XIV, which is basically just predict the telegraphs and react to AoE marks accordingly. Basically very linear fights. WoW's bosses also never follow a specific rule, so it's usually harder to be intuitive on what to do, and that I would also think it's an element that make their fights feel less "scripted".

    But still yeah, WoW has that over XIV - those elements tend to make the fights more interesting. The downside is that they are much harder to balance, and often a content patch goes through a lot of hotfixes and adjustments.
    (2)
    Last edited by Raikai; 11-08-2020 at 11:01 AM.