Quote Originally Posted by RajNish View Post
Do you remember "The Ravagers"? The idea of having an off-tank carrying barrels of alcohol to lure pirates into mine zones was just fine. Or Operator IX from "Terror From Beyond", when you worked with consoles to unlock the cores defense or Deletion Protocol phase in HM version? Or mechanic from "Eternity Vault", when you need to break the boss's shield by fragments of a falling columns, the trajectory of their fall was guessed only by the shadow on the floor. Or puzzle with Ancient Pylons?

FF 14 has similar mechanics in the some dungeons also, like mini game with Ichorous Ire in "Copperbell Mines" or Yeti from "Snowcloak" or Strix in "The Great Gubal Library" (Hard), Yojimbo in "Kugane Castle". I really enjoyed these fights and come back to them with pleasure no matter that they are low-lvl and simple. It would be great if the developers made such mini-games in boss fights again, especially in more complex content in future.
Funniest hardmoe trigger I have ever encountered was Mimirons hard mode trigger in world of warcraft. Giant red button behind him that you would push to trigger it and listen to Mimiron freak out over you pushing it. lol