Quote Originally Posted by Hatfright View Post
And this is exactly my issue with it. This and almost every mechanic being about positioning. There is position mechanics that I like, Tsuky moon stacks are my favorite, but for the most part it's "don't stay here, you either die yourself or/and drag your whole party with you". And there's no way around it at all, you just have to dance with all those aoes. But how much more fun it would've been if there was a way to stop that aoe dance and to replace it with something else, like healcheck or something, idk. I wish we got more players responsibilities beyond just moving ourselfs from place to place. I wish we could deny bosses their abilities not by just burning their hp down.
But that is FFXIV gameplay, dodging. We've had certain dungeon boss fight that just did random but it never really caught on.
Quote Originally Posted by Stanelis View Post
Bosses used to be more complex in termes of strategy in ARR (one only needs to go in some <50 dungeons to notice it). The problem with current bosses is that they ve been heavily streamlined since heavensward and a lot of mechanics are being recycled from one boss to another since HW.
Very true but unfortunately the majority of the community couldn't do it. Labyrinth of the Ancients was very mechanic heavy for example. Steps of Faith was another one people couldn't do.