I've been over heavily scripted fights since ARR. But I also understand this is not a game of strategy. They script everything to make it accessible to a wider audience and if you want good, strategic combat and a feeling you really accomplished something, you need to look elsewhere. In other games every time you get a clear it can be exciting. Every time you get a drop it can be cause for celebration because you worked for it, you earned it and you will be able to use it for an extended amount of time. Here however, you just need to deal with a momentary feeling of "yes I did it!" and drops not meaning so much because you are just going to replace them in a couple months. It's just the way this game works and at this point there is no changing it.

It's designed to be like a mobile game that feeds you small, easy wins to give you those addictive little dopamine rushes instead of the build up and extended periods of pride we feel from accomplishments in other games. Sadly it's where the industry likes to go these days since it's much more of a cash cow than a well thought out battle system and long term rewards, which a lot of people do feel is worth it.

It really gives credence to the saying my parents used to have "you will appreciate it much more when you work for it"