I guess how would an optional bonus boss breed contention? I mean if the rewards or a chance at some sort of reward (provided they were worth the effort) may swings thing in favor. I guess (SE) could treat a bonus boss as as a wanted NPC. NOt always there kinda of like along the lines of a wanted target you get from levels. AS for rewards, I mean the game hands out tomes like they are candy, maybe tie in some gil that scales basedon the expansion the dungeon takes place in or what not? Also could tie a bonus in the reward for doing in roulette...not sure so it would it couldn't be done out of roulette.
IIRC this was an issue that was addressed after E4s, due to the extreme difference in kill time, depending on a fast server or a slow server, was the make or break on the DPS check in the World First race, but SE have said it's been addressed since.It's also an issue with how the game functions. WoW can get away with a random order of mechanics and split second movement because the hit detection updates basically in real time whereas in XIV you are heavily reliant on the server ticks, an invisible timer that determines whether or not you were standing in something by the time it updates.
Even within this system there is some kind of unreliability, let's call them "slow instances". Have you ever been in a fight you've done 10, 20, maybe 39 times but on the 40th you perform the exact same movements as before but suddenly get hit?
Increasing randomness of mechanics and optional methods of doing things doesn't work well in a game where most parties are formed from random players whether it's the random matchmaking in Duty Finder or the still somewhat random matching through Party Finder. The player community eventually comes up with a "most efficient" method that everyone is expected to know and adhere to. Few are willing to waste more than the minimum time necessary to clear the content. They've got other things they want to be doing. They don't want to deal with the drama that occurs when people start arguing over how to do something.
As for fights being scripted, they're all scripted. The boss can't make up stuff on it's own. There's always some timer or HP% or other factor that's triggering a boss's use of mechanics. Even if the mechanic picked isn't necessarily the same each time, it's still going to come from a limited selection of possible mechanics because all of it needs to be programmed to make certain the encounter doesn't bug out.
If you don't want to get bored so fast, then join a static where everyone agrees to do blind prog. It's a lot more interesting when you're trying to figure out what's happening and what the group should instead of following a guide posted by someone who's already cleared the content.
Optional bosses inevitably get ignored when most groups are formed through random matchmaking.I guess how would an optional bonus boss breed contention? I mean if the rewards or a chance at some sort of reward (provided they were worth the effort) may swings thing in favor. I guess (SE) could treat a bonus boss as as a wanted NPC. NOt always there kinda of like along the lines of a wanted target you get from levels. AS for rewards, I mean the game hands out tomes like they are candy, maybe tie in some gil that scales basedon the expansion the dungeon takes place in or what not? Also could tie a bonus in the reward for doing in roulette...not sure so it would it couldn't be done out of roulette.
Player A doesn't want to waste time on the optional boss, they're just there for the roulette bonus.
Player B already got whatever reward the optional boss drops. It's a waste of their time because there's nothing in it for them.
Player C would like to do it but can't get anyone to agree because Player D has tuned out party chat while they're watching Netflix.
They're nothing more than a source of drama and no one wants to waste time on drama.
Last edited by Jojoya; 11-11-2020 at 04:48 AM.
You have so little faith in people playing this game. Looking at forums and some in-game converstaions, can understand why, tho.Few are willing to waste more than the minimum time necessary to clear the content. They've got other things they want to be doing. They don't want to deal with the drama that occurs when people start arguing over how to do something.
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Optional bosses inevitably get ignored when most groups are formed through random matchmaking.
Player A doesn't want to waste time on the optional boss, they're just there for the roulette bonus.
Player B already got whatever reward the optional boss drops. It's a waste of their time because there's nothing in it for them.
Player C would like to do it but can't get anyone to agree because Player D has tuned out party chat while they're watching Netflix.
They're nothing more than a source of drama and no one wants to waste time on drama.
Re-doing the entire dungeon system this way probably will end up in a big backlash just cuz noone want to leave their comfort zone. And this... unwillingess to ask for something new, something more interesting than tb-raidwide-aoe-repeat when that might mean we'll need to put in more effort is kinda making me sad.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
It is easy to have 1 clown performing the trick perfectly but put 8 clowns together and you still have hell.
Kind of reminds me of Kirin on FFXI. Linkshells would bring enough people to make multiple alliances for adds and to rotate BLMs (cause for years the NA players felt like all end game problems could only be solved by throwing BLM's at them) and as a result it would take over an hour for 1 kill.
Then those linkshells would see small LS'es like mine show up with 1 alliance at most and just TP burn Kirin down so fast it wouldn't get a chance to summon more than 1 or 2 of it's 4 adds and they'd lose their minds...
But then alot of them were also people that annoyed me in game claiming that because they posted on some website I never heard of that they supposedly had claim on every NM in sky and cried endlessly when they found out I'd solo killed just about every NM up there before they showed up...
Optional bosses don't bother me... Having to watch 4 hours of cutscenes on main story roulette because a handful of people on here cried about not getting to actually participate in combat because they wanted to watch everything however is another story...You have so little faith in people playing this game. Looking at forums and some in-game converstaions, can understand why, tho.
Re-doing the entire dungeon system this way probably will end up in a big backlash just cuz noone want to leave their comfort zone. And this... unwillingess to ask for something new, something more interesting than tb-raidwide-aoe-repeat when that might mean we'll need to put in more effort is kinda making me sad.
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