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  1. #51
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hatfright View Post
    But I fail to understand why it should mean "repeat the same thing over and over".
    There is also no category of additional bosses that can be "summoned" by performing certain actions and which can be killed or not killed by choice.
    (1)

  2. #52
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by RajNish View Post
    There is also no category of additional bosses that can be "summoned" by performing certain actions and which can be killed or not killed by choice.
    Bonus bosses! Additional reward for some sidework never hurt anybody and always welcomed.
    (1)

  3. #53
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Hatfright View Post
    Bonus bosses! Additional reward for some sidework never hurt anybody and always welcomed.
    I like that personally but with the existing lack of consensus on basic dungeon things like the size of pulls I wonder if this would just breed more contention?
    (0)

  4. #54
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    I like that personally but with the existing lack of consensus on basic dungeon things like the size of pulls I wonder if this would just breed more contention?
    I guess how would an optional bonus boss breed contention? I mean if the rewards or a chance at some sort of reward (provided they were worth the effort) may swings thing in favor. I guess (SE) could treat a bonus boss as as a wanted NPC. NOt always there kinda of like along the lines of a wanted target you get from levels. AS for rewards, I mean the game hands out tomes like they are candy, maybe tie in some gil that scales basedon the expansion the dungeon takes place in or what not? Also could tie a bonus in the reward for doing in roulette...not sure so it would it couldn't be done out of roulette.
    (3)

  5. #55
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    It's also an issue with how the game functions. WoW can get away with a random order of mechanics and split second movement because the hit detection updates basically in real time whereas in XIV you are heavily reliant on the server ticks, an invisible timer that determines whether or not you were standing in something by the time it updates.

    Even within this system there is some kind of unreliability, let's call them "slow instances". Have you ever been in a fight you've done 10, 20, maybe 39 times but on the 40th you perform the exact same movements as before but suddenly get hit?
    IIRC this was an issue that was addressed after E4s, due to the extreme difference in kill time, depending on a fast server or a slow server, was the make or break on the DPS check in the World First race, but SE have said it's been addressed since.
    (0)

  6. #56
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Increasing randomness of mechanics and optional methods of doing things doesn't work well in a game where most parties are formed from random players whether it's the random matchmaking in Duty Finder or the still somewhat random matching through Party Finder. The player community eventually comes up with a "most efficient" method that everyone is expected to know and adhere to. Few are willing to waste more than the minimum time necessary to clear the content. They've got other things they want to be doing. They don't want to deal with the drama that occurs when people start arguing over how to do something.

    As for fights being scripted, they're all scripted. The boss can't make up stuff on it's own. There's always some timer or HP% or other factor that's triggering a boss's use of mechanics. Even if the mechanic picked isn't necessarily the same each time, it's still going to come from a limited selection of possible mechanics because all of it needs to be programmed to make certain the encounter doesn't bug out.

    If you don't want to get bored so fast, then join a static where everyone agrees to do blind prog. It's a lot more interesting when you're trying to figure out what's happening and what the group should instead of following a guide posted by someone who's already cleared the content.


    Quote Originally Posted by MsMisato View Post
    I guess how would an optional bonus boss breed contention? I mean if the rewards or a chance at some sort of reward (provided they were worth the effort) may swings thing in favor. I guess (SE) could treat a bonus boss as as a wanted NPC. NOt always there kinda of like along the lines of a wanted target you get from levels. AS for rewards, I mean the game hands out tomes like they are candy, maybe tie in some gil that scales basedon the expansion the dungeon takes place in or what not? Also could tie a bonus in the reward for doing in roulette...not sure so it would it couldn't be done out of roulette.
    Optional bosses inevitably get ignored when most groups are formed through random matchmaking.

    Player A doesn't want to waste time on the optional boss, they're just there for the roulette bonus.

    Player B already got whatever reward the optional boss drops. It's a waste of their time because there's nothing in it for them.

    Player C would like to do it but can't get anyone to agree because Player D has tuned out party chat while they're watching Netflix.

    They're nothing more than a source of drama and no one wants to waste time on drama.
    (2)
    Last edited by Jojoya; 11-11-2020 at 04:48 AM.

  7. #57
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jojoya View Post
    Few are willing to waste more than the minimum time necessary to clear the content. They've got other things they want to be doing. They don't want to deal with the drama that occurs when people start arguing over how to do something.
    <...>
    Optional bosses inevitably get ignored when most groups are formed through random matchmaking.

    Player A doesn't want to waste time on the optional boss, they're just there for the roulette bonus.

    Player B already got whatever reward the optional boss drops. It's a waste of their time because there's nothing in it for them.

    Player C would like to do it but can't get anyone to agree because Player D has tuned out party chat while they're watching Netflix.

    They're nothing more than a source of drama and no one wants to waste time on drama.
    You have so little faith in people playing this game. Looking at forums and some in-game converstaions, can understand why, tho.
    Re-doing the entire dungeon system this way probably will end up in a big backlash just cuz noone want to leave their comfort zone. And this... unwillingess to ask for something new, something more interesting than tb-raidwide-aoe-repeat when that might mean we'll need to put in more effort is kinda making me sad.
    (1)
    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring

  8. #58
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It is easy to have 1 clown performing the trick perfectly but put 8 clowns together and you still have hell.
    (0)

  9. #59
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Veis_Alveare View Post
    I like that personally but with the existing lack of consensus on basic dungeon things like the size of pulls I wonder if this would just breed more contention?
    Kind of reminds me of Kirin on FFXI. Linkshells would bring enough people to make multiple alliances for adds and to rotate BLMs (cause for years the NA players felt like all end game problems could only be solved by throwing BLM's at them) and as a result it would take over an hour for 1 kill.

    Then those linkshells would see small LS'es like mine show up with 1 alliance at most and just TP burn Kirin down so fast it wouldn't get a chance to summon more than 1 or 2 of it's 4 adds and they'd lose their minds...

    But then alot of them were also people that annoyed me in game claiming that because they posted on some website I never heard of that they supposedly had claim on every NM in sky and cried endlessly when they found out I'd solo killed just about every NM up there before they showed up...
    (0)

  10. #60
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Hatfright View Post
    You have so little faith in people playing this game. Looking at forums and some in-game converstaions, can understand why, tho.
    Re-doing the entire dungeon system this way probably will end up in a big backlash just cuz noone want to leave their comfort zone. And this... unwillingess to ask for something new, something more interesting than tb-raidwide-aoe-repeat when that might mean we'll need to put in more effort is kinda making me sad.
    Optional bosses don't bother me... Having to watch 4 hours of cutscenes on main story roulette because a handful of people on here cried about not getting to actually participate in combat because they wanted to watch everything however is another story...
    (1)

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