some of mine include, in no particular order:

- stats will still be implemented in large units that require heavy stacking mostly of one stat to get a noticeable difference

- the rate of progression remains the same

- PL still exists in its current form

- the game gets popular and they refuse to implement an AH, which although the current MW's work good enough(?) the way they are, would be a nightmare if the game had 10x as many players or more

- lower level content is still trivialized (quests, missions, leveling, equipment yada yada)

- zone redesigns are a lot less innovative than we imagine

- latency, UI, system

I guess I could go on but I felt I should stop there.