some of mine include, in no particular order:
- stats will still be implemented in large units that require heavy stacking mostly of one stat to get a noticeable difference
- the rate of progression remains the same
- PL still exists in its current form
- the game gets popular and they refuse to implement an AH, which although the current MW's work good enough(?) the way they are, would be a nightmare if the game had 10x as many players or more
- lower level content is still trivialized (quests, missions, leveling, equipment yada yada)
- zone redesigns are a lot less innovative than we imagine
- latency, UI, system
I guess I could go on but I felt I should stop there.



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just saying...




