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  1. #1
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raelsar View Post
    What we've ended up with is an MSQ which guides people through doing mechanics (and eventually gets surprisingly advanced in that regard)... but is actually rather light on DPS checks and performance/output requirements. While some probably want to lean more onto the performance side and are assuming the mechanics are something that is just done without issue, but it really is where it should be.
    Yeah. There's only so much you can do with DPS checks in solo MSQ fights. They need to be doable by both veteran BiS DPS, and newbie healers with middling gear. Mechanics on the other hand affect everyone much more equally. "Look away from the gaze attack" or "don't let the orb hit the NPC" affects everyone the same, while "kill this add in 10 seconds, or else" does not.
    (2)

  2. #2
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Brightamethyst View Post
    Yeah. There's only so much you can do with DPS checks in solo MSQ fights. They need to be doable by both veteran BiS DPS, and newbie healers with middling gear. Mechanics on the other hand affect everyone much more equally. "Look away from the gaze attack" or "don't let the orb hit the NPC" affects everyone the same, while "kill this add in 10 seconds, or else" does not.
    Well we're very able to scale things dependent on the job trying to complete them. I don't think a BLM and an AST should both be held to the same dps check, though admittedly I thought this was obvious enough to not need stating.
    (2)