and I went out of my way to compare the silhouette of my char vs a popular 1.0 pic a few years ago. The shape of the butt is the sameThe designer admitted they changed it and even explained why.
https://forum.square-enix.com/ffxiv/...=1#post1376748
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That is really poor quality, and it's not the same. I don't think you are accounting for rotational angle. If you want to call the guy who worked on it a liar, be my guest.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
You're right, this is probably the last important expansion we will get. We may get a 7.0 expansion to tie up all loose ends. There's still a war to fight before killing the ascians and even if the ascians are killed IF we can even do it because you know, things happen...Then when all that is done there may still be a grand revelation or a grander enemy to fight and I'm sure if you've played it this far you would have some ideas on what it may be. So maybe 7.0 will be the final expansion before it's on life support like 11. FF14 has a pretty amazing (in size at least) fanbase and if SE can timely move to their next MMORPG where they put what they learned in 11 and 14 then it could be an astonishing MMO. We won't hear about it for some time due to the fact that they must promote 6.0 before talking about their next MMO but I am excited to find out.The only way you'll get players to interact with the dungeons more is reinventing the dungeons themselves.
There is many ways for dungeons to be more open rather than linear, but the way the Developers have done so far that is not going to happen at this point.
I wouldn't be surprised if FFXIV is ending soon (if this is the last expansion coming up) because of the inherent issues with this game that they can't simply redo.
Actually maybe it will give them a excuse to make a new final fantasy MMO and learn what worked and what did not.
I'm tempted to go with Hamlet Defense as a knee-jerk answer, but it wasn't as innovative as I'd like to remember it below the surface. Sure, I suppose there were different compositions to do it, but like most things, there was a universal composition that most people seemed to do to the point that it became as predictable and routine as any ARR+ trial.
I see a lot of other nostalgic things people are listing off, but honestly most cannot be feasibly be brought into the current game. Square peg into round hole, etc. (tempted to point out why on each point, but no).
I think my two picks are 1) the Path Companion (or literally anything that's not a dancing ostrichicken covered in armor) and 2) The 1.0 dungeons; with multiple paths and bite to them. The first one is pretty self- explanatory, but the more difficult and rewarding dungeons obviously couldn't replace the minimum-competency "Expert" dungeons the devs are comfortable churning out.
Things like having bonus chests when you kill the final boss for fulfilling different criteria (I'd eliminate the speed-run chest though) were a good touch, and encouraged things like taking dead-end/branching paths to open chests (to unlock the 'all dungeon chests opened' bonus chest). Since speed was a factor back then, many times the group would just send one experienced person they'd trust not to die to grab a chest on their own. Palace of the Dead/Heaven on High somewhat scratches this itch, and Bozja's 1st Castrum has shades of this, but I'd like to see these types of dungeons added as a new form of content- could even remap older dungeons and call them "unreal' dungeons.
I think this should be assumed that people are imagining the feature would be polished at the same time.I'm tempted to go with Hamlet Defense as a knee-jerk answer, but it wasn't as innovative as I'd like to remember it below the surface.
I see a lot of other nostalgic things people are listing off, but honestly most cannot be feasibly be brought into the current game. Square peg into round hole, etc. (tempted to point out why on each point, but no).
Like the animations before had the issue that you were animation locked on basically everything and I doubt the majority asking for animations are asking for the animation lock issue. So I think if you pointed out each one you'd probably miss that most people are asking for things to be taken and then also updated. Like hamlet defense, I assume would get polished and improved. Or such as the animations can be highly detailed and also have animation blending and canceling and still work, difficulties arise with massive amounts of characters doing advanced animations but that'd be where you'd likely have options (like how you can lower the quality of other people's spells that aren't in your party so if you prefer not to see all that noise / your computer can't handle it then you're still good).
Or at least I stated as much directly and reading others, and some I recognize from long ago, feel it natural and the safe assumption to think that they're not asking for all the issues along with it (or that it has to be a carbon copy as much as it is bringing the 'best' that feature had to offer).
Last edited by Shougun; 11-08-2020 at 06:22 AM.
Some, sure. However asking for things like Notorious Monsters or to farm tokens (I assume by killing mobs in a given limited area, as in 1.0) for the ability to challenge a trial just once invites more problems and vitriol (that the devs actively try to avoid) than it solves. If you look at the current hunt drama (which is super-inclusive for most people involved, barring old ARR/HW that melt with just 1 to a few players), I can't imagine all the complaining if anything of value is on the line from something that everyone is searching for. I still remember when ARR B ranks had like a half-hour/hour respawn and everyone had the same one, then the devs found it necessary to make their respawns immediate and change the weekly mark to be independent for each player. That with the third-party tools people could detect and claim Notorious Monsters; it existed for hunts as well (and we've all seen the gilfarmers warping through the ground/floating/hacking), it's just not worth dealing with. And making tokens required to be farmed/collected for boss fight participation just looks and feels like an extra step just to be annoying that people for content like BA and Bozja- where it sort of exists- rather not even bother with it. We've already been spoiled by the lack of a system.
Last edited by Cidel; 11-08-2020 at 06:44 AM.
5 second respawn timer with a monster that drops a rare item that is both un-sellable and un-tradeable hardly sounds like an issue beyond whatever chaos the first few days bring (but that's an issue with hunts overall, system always becomes a wild mess under popularity). Edit: You might have been referring to A+ ranks, which of course are longer and could be more annoying to miss but at least if you were talking more directly to my own personals desire I was specifically mentioning B ranks on purpose for the reason that they having special items would hardly cause any issues after the first few days of this content being 'out'. (Just something to add more flare to the largely 'ignore me' mobs and to items that you use while leveling, since the b rank mods would unlikely drop 'end game' gear but would drop excellent leveling stuff with cute characteristics added to them).Some, sure. However asking for things like Notorious Monsters or to farm tokens (I assume by killing mobs in a given limited area, as in 1.0) for the ability to challenge a trial just once invites more problems and vitriol (that the devs actively try to avoid) than it solves. If you look at the current hunt drama (which is super-inclusive for most people involved, barring old ARR/HW that melt with just 1 to a few players), I can't imagine all the complaining if anything of value is on the line from something that everyone is searching for. I still remember when ARR B ranks had like a half-hour/hour respawn and everyone had the same one, then the devs found it necessary to make their respawns immediate and change the weekly mark to be independent for each player. That with the third-party tools people could detect and claim Notorious Monsters; it existed for hunts as well (and we've all seen the gilfarmers warping through the ground/floating/hacking), it's just not worth dealing with. And making tokens required to be farmed/collected for boss fight participation just looks and feels like an extra step just to be annoying that people for content like BA and Bozja- where it sort of exists- rather not even bother with it. We've already been spoiled by the lack of a system.
For that other thing, sounds like people know the issue and wanted what problems it would cause (they wanted it to add extra hassle so people felt more compelled to put effort into it since they'd lose something 'more' if they lost). Not necessarily a fan of that but the issue you listed sounds like it was intended to the person I think you're refrencing.
Last edited by Shougun; 11-08-2020 at 07:00 AM.
1) Hamlet Defense
2) Some Dungeons with difficulty to them
Tail Armor! Without a second thought.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
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