Quote Originally Posted by jojocrew View Post
run stop animations were great, did they explain why they took it out?
Because it interfered with efficient spell casting in battle (it's called 'animation lock', where you couldn't cast until you stopped moving completely), taking that extra second or two to come to a stop when moving around in a battle just annoyed people too much (and that was on top of 1.0's slower battle system).

So it's removal was a concession to better gameplay, as a means of speeding up battles (I mean, we're still getting people complaining the battles still are "too slow" in ARR, so nothing much has changed on that front.).

Once again, you can't have your cake and eat it too.