Quote Originally Posted by Packetdancer View Post
snip
The reason it's like this is because, like you said, the rewards do not match the effort. When it comes to innovating they also need to be a little more aware of the reward system. People treat things like corridor dungeons simply because there is no need not to. If SE tackled that issue and made effort more equal to reward, they could do a lot more in a variety of places. Dynamis in FFXI is the perfect example. You could go in there and skip packs as you go straight to the bosses and be in and out or you could farm the entire zone. And people farmed the entire zone because it was worthwhile, even fodder hidden across the map could potentially drop something valuable, which made running across the map to an area you would never go otherwise to kill those 2 enemies, the norm. The fact that fodder enemies and alternative paths have no purpose outside of making something longer is the issue.

That goes for the groaners too. If SE would innovate a little more often and work on their effort vs rewards system, they could do a lot with likely less pushback. There will always be pushback but there is also going to be the group that eagerly awaits what they have up their sleeve next. It would also make innovation more palatable to the groaners who are so used to corridors and arenas that refuse to give something new a shot.