I miss having overworld enemies that could easily kill max level/capped/overgeared players. The world felt dangerous. Also, maybe it was just me but trial fights were hard (granted a lot of that was due to lag). I also miss the variety in classes. I still have found memories of healing Ifrit on Thaumaturge (cross-class skills and such).
Gear tailored to the race and gender rather than being lazily resized for all with maybe minor appearance changes.
AKA butts
Mocap cutscenes, with butts.
http://king.canadane.com
I'd be perfectly fine if they brought it back but you adopted kids from the orphanage and taught them how to be adventurers like in Skyrim. You could level them, they would have stories and hang around your house when not in use walking around / sleeping / cleaning. I had a discussion about this with a few others and we were hyped about the possibilities. Of course, that won't ever happen. Imagine if you train them and they learn from how you play such as dodge timing, rotations etc... lol, I'm sure their servers would melt xD
i miss my path companions aswell, the openess of the world (less zoneing)
Hamlet Defense and gear being tailored to race and gender (like actual holes for tails and not just clipped through robes).
If the features can merge with our current stuff, rather than be pure 100% how it was before then there are a few things like:
- Open zones (but with our higher level of detail)
- Animations (but with a smooth animation canceling system so each movement isn't a forced cutscene)
- Path Companions
- Hamlet Defense
- Ascians that appear as reapers, the no shadow thing also had me always looking at every character closely to see which was a fun little game
- Higher detail models (but no flower pots that have as many poly as my character lol, priorities...)
- NMs in the world often had unique items to obtain, so killing one was fun to get that special item. At this point B rank hunts (2.0+) are just there if you happen to get your 100 token weekly. I don't mind the latter's reward but I sitll miss the former's 'character' as I feel the items helped give life to the world.
- On that about life, our simpler gear often makes gear feel lifeless and 'just' a rung in the ladder. To the point gear may as well be just for glamour because the stat variations could be managed by a few Materia alone. I personally miss being excited to read a new item's stats, at this point that experience is largely irrelevant (almost always, especially if you're not at 'the' end game gear).
- Could just be the game is 'old' for me now but I felt there was a bit more mystery in 1.0, just like how things were written and presented. I played with the twelve stones so much with different animations just wondering if the devs snuck something into them, having the ring of your star, all that.. it's something I don't even consider anymore as I don't feel FFXIV would do it. Perhaps its a comment as a larger whole but I don't feel FFXIV is preoccupied with the fantasy role play which isn't awful (the game is still damn good) but it's something I wish someone there was responsible for attempting. And not in some weird obtuse way like "we made this content, job, feature, etc, useless because of role play" I mean like making sure it's still quality too lol (like as a random example if FFXIV wanted to let you roleplay as a werewolf a fun way would be more like how Skyrim does it, and an unfun way would be stunning and taking away control of your character while you watch the dumbest AI flounder about because you've 'gone mad'). One of the few things I point to WoW and still think they've done, and still do, a much better job at (naturally I still have a huge bias to FFXIV, but that would be one element where I think WoW has both more opportunities for fantasy role play via mechanics in game and when it does also does often better than FFXIV).
Last edited by Shougun; 11-05-2020 at 02:47 PM.
as other have said my path complain and also the ability to earn more seal/exp for duties if the party had members from all 3 grand companies (i know this would hard to due with duty finder but it was still nice)
The split between the Circle of Knowing and the Path of the Twelve made a lot of sense, you know? Sure, the Circle of Knowing's name was a little on-the-nose, but having the Path be a secretive research group devoted to the study of the Echo and how to utilize it (while staying under the radar because, y'know, the Echo was not something to be abused, and also not everyone trusted people with weird powers), while the Circle were "Hey, so, the Sharlyan policy of trying to do the Star Trek Prime Directive kind of sucks, so some of us are going rogue and bringing our knowledge to Eorzea to try to help you prevent the apocalypse... especially since, right now, it looks like you're dealing with several possible ones at once."
The Circle and Path working together made sense; the Echo was a useful tool, and anything they learned of use could be filtered out through the Circle to allow the Path to remain secret. And Louisoix leaving word that Minfilia should bring the remaining Archons into the Path and combine their charters made narrative sense as Louisoix's intention, given the sort-of-family-ish relationship he and Minfilia had.
But the "public organization trying to aid in stabilizing and protecting Eorzea" (and later all of the Source) charter of the Circle is kind of in conflict with the "secretive organization dedicated to the study of the Echo and related phenomena" of the Path. Most notably in how the Scions are openly advising the leaders of Eorzea, publicly acknowledged for their role in things, etc... and yet still largely keep their base of operations secret and concealed.
Though in terms of 1.0 callbacks (ShB spoilers)...
I did love the fact that if you map Norvrandt to pre-Calamity Eorzea, Nabaath Areng is basically where Ul'dah is. And in 1.0, the original Waking Sands was hidden in Ul'dah; it wasn't moved to Vesper Bay until the rebuilding after the Calamity. (Heck, Vesper Bay as a town wasn't built until after the Calamity.)
So when you visit with Minfilia's lingering soul in the ruins of Nabaath Areng, you are actually meeting with her where the original Path of the Twelve had their base of operations. And thus to say your farewells to her, you return to the Waking Sands one final time. Even if only metaphorically/symbolically.
(And now I'm remembering that Ul'dah always seemed to be the player hub in 1.0, the way Limsa is now. I guess even the playerbase habits changed after the Calamity!)
I mean, yes, the fights were harder in 1.0, but as you note, a large portion of that difficulty was less due to harder mechanics and more because the network code was jank as heck.
(I mean, the network code is still jank as heck—witness that the current player-written MNK job optimization document for savage raiding is literally titled "Game's Haunted" and has sections like "Generally Cursed Things", "Nightmare Frontier" and whatnot all dedicated to How the Jank Affects You. It's just less jank. The jank is now whale-sized rather than the size of Midgardsormr as in 1.0... and by that, I mean the World Serpent of real-world Norse mythology, not the dragon in FFXIV.)
That said, I agree on missing the sense of danger in the world. Part of why I enjoy Eureka is because there's a genuine feeling of threat in there if you're careless which is lacking in normal overworld content. But I also recognize that's not a thing that people generally want these days... even many of us who played classic MMOs where the world itself was full of threat and death had serious consequences. If we were playing those games in high school, now we have jobs, lives, kids, other hobbies, whatever. Losing two character levels due to some giant mob sitting on the path to a quest you needed felt like a challenge then; now, grinding back to where you had been could feel like a chore in the midst of normal life.
(Though, I mean, with COVID putting half of the world on hold, I suppose right now we do have time for all that again...)
Last edited by Packetdancer; 11-05-2020 at 08:57 AM. Reason: correcting typo due to phone posting
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
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