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  1. #31
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    636
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    - More seamless connectivity between zones (aka no loading black screen)
    - Fluid animations in cutscenes... and overall just fluid animations.

    I never played 1.0 but watching some videos, I really like how smooth movement looked back then. I assume this had to be changed since combat is much more snappy and faster now, but there were small little details to the 1.0 animations, like your character swaying their hips as they're about to turn, or coming to a natural stop when they go from walking/running to standing.
    (2)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  2. #32
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    I just want elements to matter and to have corsair thats all
    (2)

  3. #33
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MaraD_ View Post
    (1) Nail of the Heavens

    thats it...
    but if i MUST have a #2, I guess some of the removed locations as additional zones to the 2.0 areas.
    I mean it is back. Go do the Masked Carnival for blue mage. Its the main theme for it.
    (3)

  4. #34
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    The reason it's like this is because, like you said, the rewards do not match the effort. When it comes to innovating they also need to be a little more aware of the reward system. People treat things like corridor dungeons simply because there is no need not to. If SE tackled that issue and made effort more equal to reward, they could do a lot more in a variety of places. Dynamis in FFXI is the perfect example. You could go in there and skip packs as you go straight to the bosses and be in and out or you could farm the entire zone.
    I agree, honestly. And CLL is a perfect example; you can blast through the middle section and ignore the prisoners OR you can try to save them and get extra rewards. People do the prisoners because the rewards are worth it... at least for now. (Though let's be honest, if you've got a healer with Essence of the Ordained and Lost Death, it's not really 'try to save them', it's usually just "click a button and move on.")

    But the thing is, we also have a lot of people in the community who complain about effort entailed in getting things. And I won't even say they're 100% wrong; the overall MMO crowd's age has pushed older, and those of us who were playing MMOs in high school and over summer break and whatnot now have fewer hours to put towards them due to Life. Which can make some people less eager to tackle a longer effort to grind things than they would've once been willing to do.

    If they had groups of dungeons where various side rooms had challenges where you could earn tokens that could be exchanged for glamour items or something? (Think Bozjan Clusters here.) Sure, people would be willing to do it! Some folks would want to run the dungeons over and over and get those tokens so they could farm all the glamour (or mounts, or whatever).

    But there'd be some folks who were like "I want to do other things in this game than run the same three dungeons, that glamour should be accessible in the Mog Station as well." And there'd be folks like "This is terrible. I just want to get through and to the end when I get that dungeon, and all these people want to make it take longer by going in these side rooms."

    And I wouldn't be terribly surprised if eight months down the road, we have people who have already upgraded all their Resistance gear groaning about people rushing to save all the prisoners in CLL when they don't have to bother doing it.

    There's no decision that SquareEnix can make that will please everyone; that's true of any game, but it's particularly true with MMOs where your play experience is directly dependent on everyone else's. And it's not even like there's a wrong way and a right way to play; I might want an instance with more depth and branches where I can dig in deeply, and someone else might want a shorter one so they can log off afterwards and go do something non-computer related.

    And neither preference is wrong, but they are in conflict.

    And I think it's a sign of the original MMO crew getting older that the balance of player preference (or at least, vocal player preference) seems to have shifted since 1.0... and that SquareEnix has adapted accordingly. Even if there are parts of 1.0's design philosophy I miss. (Albeit maybe not always the 1.0 implementations of that philosophy.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #35
    Player
    Sprinks's Avatar
    Join Date
    Feb 2012
    Posts
    162
    Character
    Sprinkles Cupcake
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    1) Shards and crystals dropping from everything.
    2) The original lala walk.
    3) Tears for Mor Dhona
    (1)

  6. #36
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    #1 It's a toss between better cutscenes or better dungeons. The cinematography was certainly better for some cutscenes in 1.0, and weren't you rewarded extra for doing more(tasks?) in certain dungeons?

    #2 I totally miss the run-stop animation(s). I know it wouldn't be able to come back in quite the same way, because of how content is run now, but PSO2 doesn't seem to have issue with it.
    (3)

  7. #37
    Player
    jojocrew's Avatar
    Join Date
    Nov 2020
    Posts
    12
    Character
    Ability Point
    World
    Diabolos
    Main Class
    Pugilist Lv 8
    run stop animations were great, did they explain why they took it out?
    (1)

  8. #38
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,319
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by jojocrew View Post
    run stop animations were great, did they explain why they took it out?
    Because it interfered with efficient spell casting in battle (it's called 'animation lock', where you couldn't cast until you stopped moving completely), taking that extra second or two to come to a stop when moving around in a battle just annoyed people too much (and that was on top of 1.0's slower battle system).

    So it's removal was a concession to better gameplay, as a means of speeding up battles (I mean, we're still getting people complaining the battles still are "too slow" in ARR, so nothing much has changed on that front.).

    Once again, you can't have your cake and eat it too.
    (0)

  9. #39
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    just commenting some popular points:

    -mocap for cutscenes
    There were some clips during one of the 14 hour streams showing that motion capture is used (again?) since at least Heavensward, although mostly for combat animations (both player and enemy). But there were also some cutscene examples, like Exdeath getting succ'd into the void or the Lise vs Fordola duel during early Stormblood MSQ.
    Also cutscene quality has already improved greatly during the last few patches, gotta give that to the devs

    - butts
    that's still just different (better?) character lightning. Miqo'te butts were just as flat in 1.0, you just had some extra shading emphasising the curves and thus making it look bigger
    (1)

  10. #40
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,160
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by swiss_Momo View Post
    - butts
    that's still just different (better?) character lightning. Miqo'te butts were just as flat in 1.0, you just had some extra shading emphasising the curves and thus making it look bigger
    The designer admitted they changed it and even explained why.

    https://forum.square-enix.com/ffxiv/...=1#post1376748
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

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