If the features can merge with our current stuff, rather than be pure 100% how it was before then there are a few things like:
- Open zones (but with our higher level of detail)
- Animations (but with a smooth animation canceling system so each movement isn't a forced cutscene)
- Path Companions
- Hamlet Defense
- Ascians that appear as reapers, the no shadow thing also had me always looking at every character closely to see which was a fun little game
- Higher detail models (but no flower pots that have as many poly as my character lol, priorities...)
- NMs in the world often had unique items to obtain, so killing one was fun to get that special item. At this point B rank hunts (2.0+) are just there if you happen to get your 100 token weekly. I don't mind the latter's reward but I sitll miss the former's 'character' as I feel the items helped give life to the world.
- On that about life, our simpler gear often makes gear feel lifeless and 'just' a rung in the ladder. To the point gear may as well be just for glamour because the stat variations could be managed by a few Materia alone. I personally miss being excited to read a new item's stats, at this point that experience is largely irrelevant (almost always, especially if you're not at 'the' end game gear).
- Could just be the game is 'old' for me now but I felt there was a bit more mystery in 1.0, just like how things were written and presented. I played with the twelve stones so much with different animations just wondering if the devs snuck something into them, having the ring of your star, all that.. it's something I don't even consider anymore as I don't feel FFXIV would do it. Perhaps its a comment as a larger whole but I don't feel FFXIV is preoccupied with the fantasy role play which isn't awful (the game is still damn good) but it's something I wish someone there was responsible for attempting. And not in some weird obtuse way like "we made this content, job, feature, etc, useless because of role play" I mean like making sure it's still quality too lol (like as a random example if FFXIV wanted to let you roleplay as a werewolf a fun way would be more like how Skyrim does it, and an unfun way would be stunning and taking away control of your character while you watch the dumbest AI flounder about because you've 'gone mad'). One of the few things I point to WoW and still think they've done, and still do, a much better job at (naturally I still have a huge bias to FFXIV, but that would be one element where I think WoW has both more opportunities for fantasy role play via mechanics in game and when it does also does often better than FFXIV).