FC priority would have benefited you personally, but in general it causes as many problems as it solves. The best plots will still all be scooped up in the first 10-20 mins. Most of the lots will sit empty until the restriction is lifted, causing players who want personal houses to complain even more. But the bigger problem is the shell FCs. It takes less then a day to form an FC and grind it up to the level to buy a house. So what happens is those people who want to sell houses for RMT purposes(or even just for 5-10 times the board price) are given more time to buy them up. Even if the FC restriction was as short as an hour, if it was announced in advance the resellers would already have their shell FCs primed to go right when the servers came up.

The FC solution is to de-bind some aspects from housing. Mechanically, a house allows an FC to cross-breed plants, charge wheels, run a workshop, and set up airships/subs. Take those out of housing. Every FC is alligned with one of the GCs, so why not turn the GC barracks entrance(where players can manage their squadrons) into an entrance to a command room where you can send out the subs/airships? Wheels and workshop? An instance off the ironworks building in revenants toll. Gardening? They mentioned working on a green-house/farm type instance without giving many details. Finish that, and allow FCs to run some garden plots. If you do those, then the house serves no mechanical function. It becomes just a place to decorate and/or RP. If decorating is all we need(you can RP anywhere), is there no reason an FC could "rent out the 12th floor of an apartment building"? That might require tweaking the rules of apartments to give more options, but more options benefits individual players as much as FCs.